Burnout 3: Takedown
Developer(s): Criterion Games
Genre: Arcade Racing
Wikipedia: Link
Game description: Burnout 3: Takedown is the third game in the Burnout series of video games. Released on September 7, 2004, developed by Criterion Games and published by Electronic Arts (the first Burnout game EA published), the game drew critical acclaim and a large fanbase.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r1888 | GSDX r2693 0.1.16 |
|
30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. | Sev7en77 |
NTSC-U | ? |
|
r4600 | GSDX r4600 0.1.16 |
|
Runs perfectly fine (60FPS at most time), but for a lot of graphic glitches. | DelusionalLogic |
NTSC-U | ? |
|
r5179 | GSDX r5179 0.1.16 |
|
Works great, check known issues for a workaround for the sky | Bositman |
NTSC-U | Windows |
|
1.0.0 | GSDX |
|
Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns)., | Bositman |
NTSC-U | Windows |
|
1.1.0 r5576 | GSdx 5570 SSE41 [23 02 2013] |
|
Runs above full speed., Same graphics errors as before. | |
NTSC-U | Windows |
|
1.1.0 r5852 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman. | |
NTSC-U | Windows |
|
1.3.0 (06/18/2014) | GSDX |
|
USA v02.20(10/02/2006), I can confirm about the sky bug again,already said by Bositman,the solution gaved work fine too.Sky still fixed if the method. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.1-182 (GIT)
|
GSdx 0.1.16 SSE4
|
|
BIOS: USA 2.30, | Ryudo |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
1.0.0 r5409 | GSDX 0.1.16 (OpenGL Software) |
|
USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus | GENiEBEN |
NTSC-U | openSuse Tumbleweed x64 |
|
1.2.2+git20150119.0812-1.5 | GSDX-OGL 0.1.16 (hardware/software) |
|
Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 fps if not using fgrlx. | joder666 |
Known Issues
Shader Issues in Multiplayer
- Status: Active
- Type: Severe
- Description: In multiplayer, bars of white obscure much of both split screens.
- Workaround: Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), and enable Texture Filtering. Not sure whether both are necessary but this works.
Black Sky / Car window breaking effect is missing
- Status: Active
- Type: Minor
- Description: Sky is rendered black and car windows don't appear broken after a crash.
- Workaround: Boot the game using software mode of GSdx, get in a race, exit back to menu then switch back to hardware renderer by pressing F9. Until you restart PCSX2 again, the sky will be blue, albeit a bit bugged.
Missing blur effects
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: Blur effects when moving fast are missing.
- Workaround: Use software mode of GSdx.
Purple windows/textures under 16:9 mode
- Status: Active
- Type: Severe
- Affected Game Versions: All
- Description: Bugged textures when booting the game via System->Boot CDVD (full) (most probably due to the game trying to run at 16:9 mode)
- Workaround: Use System->Boot CDVD (fast), although this way you cannot get the game to work in widescreen mode.