Battle Engine Aquila
Battle Engine Aquila | |||||||||||||||||||||||||||||||||||||||||
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File:Battle Engine Aquila.jpg
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Developer(s): Lost Toys
Genre: FPS, Simulation
Wikipedia: Link
Game review links: Mobygames
Game review score: 75/100
Game description: Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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1.0.0 r5350 and 1.1.0 | GSdx dx11 Hardware r5334 |
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BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MicroVU MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. | TheOmegaOne |
NTSC-U | Windows |
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1.1.0 r5565 | GSdx 5559 SSE41 |
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Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard. | |
NTSC-U | Windows |
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1.1.0 r5852 | GSDX |
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Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine. |
Known Issues
Menu freeze / broken
- Status: Active
- Type: Major
- Description: The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings. , Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds.
- Workaround: VU clamping should be set to "Extra" (this requires confirmation)
The gallery
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Battle Engine Aquila (SLUS 20495)
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Battle Engine Aquila (SLUS 20495)