Burnout 3: Takedown: Difference between revisions
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{{infobox | {{infobox | ||
|image = Bo3td.JPG | |image = Bo3td.JPG | ||
|developer = [[Criterion Games]] | |||
|developer = Criterion Games | |||
|publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, AU, JP, US) | |publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, AU, JP, US) | ||
|genre = Racing | |genre = Racing | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Burnout_3 Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}} | |||
|gameinfo = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action. | |gameinfo = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action. | ||
<!-- General props --> | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|widescreen = 1 | |widescreen = 1 | ||
|progressive = 1 | |progressive = 1 | ||
| | |numberofplayers = 2 | ||
|numberofonlineplayers = 8 | |numberofonlineplayers = 8 | ||
| | |headset = 1 | ||
|japan_rating = B | |japan_rating = B | ||
|au_rating = M | |au_rating = M | ||
|eu_rating = 3+ | |eu_rating = 3+ | ||
|na_rating = T | |||
|na_rating_text = Mild Language, Mild Violence | |na_rating_text = Mild Language, Mild Violence | ||
|ko_rating = 12 | |ko_rating = 12 | ||
<!-- Language props --> | |||
|swedish = SLES-52584 | |swedish = SLES-52584 | ||
|dutch = SLES-52584 | |dutch = SLES-52584 | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel | |CPU=Intel Core2 Duo E8400 @ 3.60 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 260 | ||
|Revision=r1888 | |Revision=pre-0.9.7 Beta (r1888) | ||
|Graphics= | |Graphics=GSdx 0.1.16 (r2693) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r2693) | ||
* LilyPad | * LilyPad 0.10.0 (r2591) | ||
|Comments=30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. | |Comments=30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. | ||
|Tester=Sev7en77 | |Tester=Sev7en77 | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7 920 @ 3. | |CPU=Intel Core i7-920 @ 3.70 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 460 @ 900 MHz | ||
|Revision=r4600 | |Revision=0.9.8 (r4600) | ||
|Graphics= | |Graphics=GSdx 0.1.16 (r4600) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r4600) | ||
* LilyPad | * LilyPad 0.10.0 (r4510) | ||
|Comments=Runs perfectly fine ( | |Comments=Runs perfectly fine (60 FPS at most time), but has a lot of graphic glitches. | ||
|Tester=DelusionalLogic | |Tester=DelusionalLogic | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i5 2500K @ 4. | |CPU=Intel Core i5-2500K @ 4.30 GHz | ||
|GPU= | |GPU=NVIDIA GeForce 9800 GTX+ | ||
|Revision=r5179 | |Revision=0.9.9 (r5179) | ||
|Graphics= | |Graphics=GSdx 0.1.16 (r5179) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r4945) | ||
* LilyPad | * LilyPad 0.10.0 (r4510) | ||
|Comments=Works great, check known issues for a workaround for the sky | |Comments=Works great, check known issues for a workaround for the sky | ||
|Tester=Bositman | |Tester=Bositman | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5 2500K @ 4. | |CPU=Intel Core i5-2500K @ 4.30 GHz | ||
|GPU= | |GPU=NVIDIA GeForce 9800 GTX+ | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*? | * ? | ||
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns)., | |Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns)., | ||
|Tester=Bositman | |Tester=Bositman | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5576 | |Revision=1.1.0 (svn r5576) | ||
|Graphics=GSdx | |Graphics=GSdx SSE4 (r5570) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Runs above full speed., Same graphics errors as before. | |Comments=Runs above full speed., Same graphics errors as before. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.80 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 570 @ 1368 MB | ||
|Revision=1.1.0 r5852 | |Revision=1.1.0 (svn r5852) | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*? | * ? | ||
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman. | |Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman. | ||
|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU= | |CPU=Intel Core i5-3330 | ||
|GPU= XFX Radeon HD 7970 | |GPU=XFX Radeon HD 7970 | ||
|Revision=1.3.0 ( | |Revision=1.3.0 (git 18-Jun-2014) | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Ultimate x64 (SP1) | |OS=Windows 7 Ultimate x64 (SP1) | ||
|CPU= | |CPU=Intel Core i5-4670K @ 3.40 GHz | ||
|GPU=AMD Radeon HD 7850 | |||
|Revision=1.3.1 (git r182) | |||
|GPU=Radeon HD 7850 | <spoiler show=Settings" hide="Hide"> | ||
* Speedhacks: | |||
|Revision= | ** EE Cyclerate: 1 | ||
1.3.1 | ** VU Cycle Stealing: 0 | ||
< | ** mVU Flag Hack: Enabled | ||
: | ** MTVU: Enabled | ||
* | </spoiler> | ||
* mVU Flag: | |Graphics=GSdx 0.1.16 SSE4 | ||
* MTVU: | |||
</ | <spoiler show="Settings" hide="Hide"> | ||
|Graphics= | * Renderer: Direct3D11 (Hardware) | ||
GSdx 0.1.16 SSE4 | * Internal Resolution: (Custom) 2560x1440 | ||
< | * Shader Configuration: | ||
* | ** FXAA: Enabled | ||
* Resolution: 2560x1440 | </spoiler> | ||
* | |||
* | |||
</ | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, | |Comments=BIOS: USA 2.30, | ||
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|CPU=? | |CPU=? | ||
|GPU=? | |GPU=? | ||
|Revision=1.0.0 r5409 | |Revision=1.0.0 (svn r5409) | ||
|Graphics= | |Graphics=GSdx 0.1.16 | ||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Software) | |||
</spoiler> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Status=2 | |Status=2 | ||
|Region= NTSC-U | |Region= NTSC-U | ||
|OS= | |OS=openSUSE Tumbleweed x64 | ||
|CPU= Intel i5-2500 | |CPU=Intel Core i5-2500 | ||
|GPU= XFX HD 6850 | |GPU=XFX Radeon HD 6850 | ||
|Revision= 1.2.2+ | |Revision=1.2.2+ (git 19-Jan-2015) | ||
|Graphics= | |Graphics=GSdx 0.1.16 | ||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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==Trivia== | == Trivia == | ||
* Original names: '''バーンアウト3:テイクダウン''' (SLPM-65719) & (SLPM-65958) & (SLPM-66962), '''번아웃 3: 테이크 다운''' (SLKA-25206) | * Original names: '''バーンアウト3:テイクダウン''' (SLPM-65719) & (SLPM-65958) & (SLPM-66962), '''번아웃 3: 테이크 다운''' (SLKA-25206) | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Vertical bars in progressive scan mode | |IssueName=Vertical bars in progressive scan mode | ||
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}} | }} | ||
== | |||
* [https://youtu.be/_Vtbwa2-tOM Gameplay | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | |||
</gallery> | |||
== Gameplay Videos == | |||
* [https://www.youtube.com/watch?v=9ZbZQWIuFE0 Burnout 3: Takedown Gameplay on PCSX2 1.3.0 | |||
* [https://youtu.be/_Vtbwa2-tOM Gameplay Footage] | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}} | *[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}} |
Revision as of 17:17, 1 January 2018
Developer(s): Criterion Games
Publisher(s): EA Games (US), Electronic Arts (EU, AU, JP, US)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 93/100
Game description: Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
pre-0.9.7 Beta (r1888) | GSdx 0.1.16 (r2693) |
|
30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible. | Sev7en77 |
NTSC-U | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 (r4600) |
|
Runs perfectly fine (60 FPS at most time), but has a lot of graphic glitches. | DelusionalLogic |
NTSC-U | ? |
|
0.9.9 (r5179) | GSdx 0.1.16 (r5179) |
|
Works great, check known issues for a workaround for the sky | Bositman |
NTSC-U | Windows |
|
1.0.0 | GSdx |
|
Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns)., | Bositman |
NTSC-U | Windows |
|
1.1.0 (svn r5576) | GSdx SSE4 (r5570) |
|
Runs above full speed., Same graphics errors as before. | |
NTSC-U | Windows |
|
1.1.0 (svn r5852) | GSdx |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman. | |
NTSC-U | Windows |
|
1.3.0 (git 18-Jun-2014) | GSdx |
|
USA v02.20(10/02/2006), I can confirm about the sky bug again,already said by Bositman,the solution gaved work fine too.Sky still fixed if the method. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.1 (git r182)
<spoiler show=Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 SSE4
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
BIOS: USA 2.30, | Ryudo |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
1.0.0 (svn r5409) | GSdx 0.1.16
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus | GENiEBEN |
NTSC-U | openSUSE Tumbleweed x64 |
|
1.2.2+ (git 19-Jan-2015) | GSdx 0.1.16 |
|
Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 fps if not using fgrlx. | joder666 |
Trivia
- Original names: バーンアウト3:テイクダウン (SLPM-65719) & (SLPM-65958) & (SLPM-66962), 번아웃 3: 테이크 다운 (SLKA-25206)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Known Issues
Vertical bars in progressive scan mode
- Status: Active
- Type: Major
- Affected Game Versions: NTSC
- Description: When progressive scan is enabled big vertical bars obscure most of the screen.
- Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.
Vertical bars in multiplayer
- Status: Active
- Type: Major
- Description: In multiplayer, bars of white obscure much of both split screens.
- Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
Black Sky / Shattered Car Window Effect is Missing
- Status: Active
- Type: Minor
- Description: Sky is rendered black and car windows don't appear broken after a crash.
- Workaround: Switch to software mode(F9 button), load an event, and then switch back to hardware mode(F9 button again). The sky will now be blue(although it can appear a bit bugged) until you restart PCSX2. Keep loading events in software mode to avoid to the bugged effects in the sky.
Broken Fog
- Status: Active
- Type: Minor
- Description: Fog in this game is not properly emulated and does not appear as a result.
- Workaround: Use Software mode.
Sun is Visible Through Walls
- Status: Active
- Type: Minor
- Description: The sun can be seen through walls and objects.
- Workaround: In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
Dulled Surfaces
- Status: Active
- Type: Minor
- Description: In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
- Workaround: Go to Config > Video (GS) > Plugin Settings, set the Renderer to "OpenGL(Hardware)" and set Blending Unit Accuracy to "High" or above. Or select any of the Software renderers.
Fixed Issues
Purple Windows/Textures Under 16:9 Mode
- Status: Fixed
- Type: Minor
- Affected Game Versions: NTSC
- Description: Bugged textures when booting the game via System->Boot CDVD (full).
- Workaround: Update to the latest nightly version of PCSX2.
Missing Blur Effects
- Status: Fixed
- Type: Minor
- Description: Blur effects when moving fast are missing.
- Workaround: Update to the latest nightly version of PCSX2.
Grey Lines Within Text
- Status: Fixed
- Type: Minor
- Description: Some text has light grey lines running inside each character e.g. the "BEST" text in Time Attack.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
Gameplay Videos
- [https://www.youtube.com/watch?v=9ZbZQWIuFE0 Burnout 3: Takedown Gameplay on PCSX2 1.3.0
- Gameplay Footage
- Games rated B in Japan
- Games rated T in North America
- Games rated 3+ in Europe
- Games rated M in Australia
- Games rated 12 in Korea
- Games support headset
- Games with special controllers
- Games with widescreen support
- Games with progressive support
- GPU intensive games
- CPU intensive games
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with Spanish language
- Games with Dutch language
- Games with Swedish language
- Games with Korean language
- Games
- Playable games
- Racing
- Games by Criterion Games
- Games with known issues
- Games with serious issues
- Games with minor issues