Silent Hill 3: Difference between revisions
(Nope, it's Core2. There is a space between Core and the i3/5/7 processors though.) |
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|publisher = [[Konami]] | |publisher = [[Konami]] | ||
|genre = Action, Adventure, Horror | |genre = Action, Adventure, Horror | ||
|wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/561292-silent-hill-3 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/561292-silent-hill-3 Link] | ||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}} | |reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}} | ||
|gameinfo = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears. Along the way, you'll encounter many strange characters you're not sure are trustworthy. Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.<br /> | |||
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult. | |||
<!-- General props --> | <!-- General props --> | ||
|widescreenpatch = 1 | |||
|na_rating = M | |||
|na_rating_text = Blood and Gore, Violence | |na_rating_text = Blood and Gore, Violence | ||
|ko_rating = 18 | |ko_rating = 18 | ||
|japan_rating = C | |japan_rating = C | ||
<!-- Language props --> | <!-- Language props --> | ||
|korean = SLPM-65257 & SLUS-20622 | |korean = SLPM-65257 & SLUS-20622 & SLKA-25065 | ||
|italian = SLES-51434 & SLPM-65257 & SLUS-20622 | |italian = SLES-51434 & SLPM-65257 & SLUS-20622 | ||
|spanish = SLES-51434 & SLPM-65257 & SLUS-20622 | |spanish = SLES-51434 & SLPM-65257 & SLUS-20622 | ||
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|japanese = SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4 | |japanese = SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4 | ||
|english = SLES-51434 & SLPM-65257 & SLUS-20622 | |english = SLES-51434 & SLPM-65257 & SLUS-20622 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|CPU=AMD Phenom II X6 1065T @ 2.90 GHz | |CPU=AMD Phenom II X6 1065T @ 2.90 GHz | ||
|GPU=AMD Radeon HD 6670 | |GPU=AMD Radeon HD 6670 | ||
|Revision=0.9.9 | |Revision=0.9.9 (r5326) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 (r5530) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 (r5317) | ||
* LilyPad | * LilyPad 0.11.0 (r5112) | ||
|Comments=BIOS: 1.60 | |Comments=BIOS: 1.60 | ||
|Tester=JasonBreen | |Tester=JasonBreen | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5-3210M @ 2.50 GHz | |CPU=Intel Core i5-3210M @ 2.50 GHz | ||
|GPU=AMD Radeon HD 7650M | |GPU=AMD Radeon HD 7650M @ 1 GB | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3.40 GHz | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=NVIDIA GeForce GTX 285 | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5492 | |Revision=1.1.0 (r5492) | ||
|Graphics=GSdx r5464 | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz | |CPU=Intel Core2 Duo E8500 @ 3.16 GHz | ||
|GPU=NVIDIA GeForce GTS 250 | |GPU=NVIDIA GeForce GTS 250 @ 512 MB | ||
|Revision=1.1.0 r5541 | |Revision=1.1.0 (r5541) | ||
|Graphics=GSdx r5464 | |Graphics=GSdx SSE41 (r5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 r5478 | *SPU2-X 2.0.0 (r5478) | ||
*LilyPad 0.11.0 r5403 | *LilyPad 0.11.0 (r5403) | ||
|Comments=Playable with occasional display bugs. | |Comments=Playable with occasional display bugs. Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in Hardware mode. | ||
|Tester={{ForumUser|Parotaku}} | |Tester={{ForumUser|Parotaku}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Ultimate x64 (SP1) | |OS=Windows 7 Ultimate x64 (SP1) | ||
|CPU= | |CPU=Intel Core i5-4670K @ 3.40 GHz | ||
|GPU=AMD Radeon HD 7850 | |GPU=AMD Radeon HD 7850 | ||
|Revision=1.3.0 | |Revision=1.3.0 (git 648) | ||
|Graphics= | |Graphics=GSdx 0.1.16 AVX2 | ||
<spoiler show="Settings" hide="Hide"> | |||
** Renderer: | * Revision: r648 | ||
** | * Renderer: Direct3D11 (Hardware) | ||
* Custom Resolution: 2560x1440 | |||
* Shader ConfiguratioN: | |||
** Enable FXAA: ON | ** Enable FXAA: ON | ||
</spoiler> | |||
|Sound= | |Sound= | ||
<spoiler show="SPU2-X 1.3.0" hide="Hide"> | |||
** Module: XAudio2 | * Revision: r648 | ||
* Module: XAudio2 | |||
* Latency: 150ms | |||
* Sync Mode: TimeStretch | |||
</spoiler> | |||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users. | |Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users. | ||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows 7 Ultimate x64 (SP1) | |OS=Windows 7 Ultimate x64 (SP1) | ||
|CPU= Intel Core i5 @ 3.30 GHz | |CPU=Intel Core i5 @ 3.30 GHz | ||
|GPU=AMD Radeon HD 6000 | |GPU=AMD Radeon HD 6000 | ||
|Revision=1.4.0 | |Revision=1.4.0 | ||
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|OS=Windows 7 Ultimate x64 (SP1) | |OS=Windows 7 Ultimate x64 (SP1) | ||
|CPU=Intel Xeon E5606 @ 2.14 GHz (x2) | |CPU=Intel Xeon E5606 @ 2.14 GHz (x2) | ||
|GPU=AMD Radeon HD 6950 | |GPU=AMD Radeon HD 6950 @ 1 GB | ||
|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx | |Graphics=GSdx 19.00 SSE4 | ||
*Renderer: OpenGL Hardware | <spoiler show="Settings" hide="Hide"> | ||
* | * Renderer: OpenGL (Hardware) | ||
|Sound=SPU2-X 2.0.0 | * Internal Resolution : Native | ||
* | </spoiler> | ||
|Comments=OpenGL | |Sound= | ||
* SPU2-X 2.0.0 | |||
* LilyPad 0.11.0 | |||
|Comments=OpenGL Hardware produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.) | |||
|Tester=starkeysuper64 | |Tester=starkeysuper64 | ||
}} | }} | ||
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|OS=Windows 10 Pro x64 | |OS=Windows 10 Pro x64 | ||
|CPU=Intel Core i7-2600 @ 3.40 GHz | |CPU=Intel Core i7-2600 @ 3.40 GHz | ||
|GPU=AMD Radeon HD 7790 | |GPU=AMD Radeon HD 7790 @ 1 GB | ||
|Revision=1.5.0 | |Revision=1.5.0 (dev-1682) | ||
|Graphics=GSdx AVX | |Graphics=GSdx AVX | ||
*Renderer: OpenGL Hardware | <spoiler show="Settings" hide="Hide"> | ||
* | * Renderer: OpenGL (Hardware) | ||
|Sound=SPU2-X 2.0.0 | * Internal Resolution : 3x | ||
*Module: XAudio 2 | </spoiler> | ||
*Interpolation: Linear | |Sound= | ||
LilyPad 0.11.0 | <spoiler show="SPU2-X 2.0.0" hide="Hide"> | ||
* Module: XAudio 2 | |||
* Interpolation: Linear | |||
</spoiler> | |||
* LilyPad 0.11.0 | |||
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer. | |Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer. | ||
|Tester=xVxXPrinceXxVx | |Tester=xVxXPrinceXxVx | ||
Line 205: | Line 214: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Shadows appear in front of an object instead of behind it in hardware mode. | |Description=Shadows appear in front of an object instead of behind it in hardware mode. | ||
|Workaround=Go to Config > Video (GS) > Plugin Setttings, | |Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Missing grain effect | |IssueName=Missing grain effect | ||
Line 214: | Line 224: | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Medium" or higher. | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Medium" or higher. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Black FMV's | |IssueName=Black FMV's | ||
Line 219: | Line 230: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL). | |Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL). | ||
|Workaround= | |Workaround=As of recent PCSX2 v1.5.0 git builds this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. | ||
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Grid obscures FMV's | |IssueName=Grid obscures FMV's | ||
Line 226: | Line 239: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=PAL | |AffectedVersions=PAL | ||
|Description=In PAL | |Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native. | ||
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. | |Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. ''When using other HW renderers or older PCSX2 versions:'' Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. | ||
}} | }} | ||
Revision as of 19:10, 9 March 2017
Developer(s): Team Silent
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic: 85/100
Game description: Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears. Along the way, you'll encounter many strange characters you're not sure are trustworthy. Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64-bit |
|
0.9.9 (r5326) | GSdx 0.1.16 (r5530) |
|
BIOS: 1.60 | JasonBreen |
NTSC-U | Windows |
|
1.0.0 | GSdx |
|
Seems to play fine, FPS sits around 59.94. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!) | |
NTSC-U | Windows |
|
1.1.0 (r5492) | GSdx SSE41 (r5464) |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.1.0 (r5541) | GSdx SSE41 (r5464) |
|
Playable with occasional display bugs. Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in Hardware mode. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.3.0 (git 648) | GSdx 0.1.16 AVX2
<spoiler show="Settings" hide="Hide">
</spoiler> |
<spoiler show="SPU2-X 1.3.0" hide="Hide">
</spoiler>
|
ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users. | Ryudo |
PAL | Windows 7 Ultimate x64 (SP1) |
|
1.4.0 | Default | Default | Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions. | FlatOut |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.4.0 | GSdx 19.00 SSE4
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
OpenGL Hardware produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.) | starkeysuper64 |
NTSC-U | Windows 10 Pro x64 |
|
1.5.0 (dev-1682) | GSdx AVX
<spoiler show="Settings" hide="Hide">
</spoiler> |
<spoiler show="SPU2-X 2.0.0" hide="Hide">
</spoiler>
|
Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer. | xVxXPrinceXxVx |
Trivia
- Original names: サイレントヒル3 (SLPM-65257) & (SLPM-65622) & (SLPM-66018), 사일런트 힐 3 (SLKA-25065)
Known Issues
Misaligned shadows
- Status: Active
- Type: Minor
- Description: Shadows appear in front of an object instead of behind it in hardware mode.
- Workaround: Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
Missing grain effect
- Status: Active
- Type: Minor
- Description: Grain filter is absent in hardware mode.
- Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
Black FMV's
- Status: Active
- Type: Minor
- Description: FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
- Workaround: As of recent PCSX2 v1.5.0 git builds this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
- Note: In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
Grid obscures FMV's
- Status: Active
- Type: Minor
- Affected Game Versions: PAL
- Description: In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
- Workaround: As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. When using other HW renderers or older PCSX2 versions: Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
|
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