PCSX2 Documentation/PCSX2 EE Recompiler: Difference between revisions
PCSX2 Documentation/PCSX2 EE Recompiler (view source)
Revision as of 09:25, 4 November 2015
, 4 November 2015→The Automatic Re-Protection
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==== The Automatic Re-Protection ==== | ==== The Automatic Re-Protection ==== | ||
A couple of write could happen at the startup of the game to initialize a couple of library pointers. It would be costly to handle all the pages. Therefore a counter was added to current manual block. It will trigger a recompilation in the future. To avoid a "WRITE => SIGSEGV => MANUAL RECOMP => RECOMP" loop, after severals trials the automatic re-protection feature will be dropped. | |||
==== Limitation ==== | ==== Limitation ==== |