Tom Clancy's Ghost Recon 2: Difference between revisions
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|gameinfo = The player assumes the role of Ghost Team leader, Captain Scott Mitchell, leading a team of Special Forces operatives (the "ghosts") on a mission to North Korea amidst turmoils after General Jung Chong-sun coup to the Government. <br> | |gameinfo = The player assumes the role of Ghost Team leader, Captain Scott Mitchell, leading a team of Special Forces operatives (the "ghosts") on a mission to North Korea amidst turmoils after General Jung Chong-sun coup to the Government. <br> | ||
The PlayStation 2 and GameCube release is a prequel to the Xbox version with entirely different plot. It is also peripherally connected to the plot of Splinter Cell: Chaos Theory. | The PlayStation 2 and GameCube release is a prequel to the Xbox version with entirely different plot. It is also peripherally connected to the plot of Splinter Cell: Chaos Theory. | ||
|sw-rendering-only = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 |
Revision as of 18:31, 16 July 2015
Developer(s): Red Storm Entertainment, Ubisoft Shanghai/Paris
Publisher(s): Ubisoft
Genre: Tactical Shooter
Wikipedia: Link
Game review links: IGN
Game review score: 6/10
Game description: The player assumes the role of Ghost Team leader, Captain Scott Mitchell, leading a team of Special Forces operatives (the "ghosts") on a mission to North Korea amidst turmoils after General Jung Chong-sun coup to the Government.
The PlayStation 2 and GameCube release is a prequel to the Xbox version with entirely different plot. It is also peripherally connected to the plot of Splinter Cell: Chaos Theory.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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1.1.0 SVN r5406 | GSDX |
|
U.S. v02.20, Game runs fine in Software Mode only, no FPS issues observed so far, Does not work in Hardware Mode |