Ratchet & Clank: Going Commando: Difference between revisions
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=PAL | |Region=NTSC/PAL | ||
|OS= | |OS=? | ||
|CPU= | |CPU=Core i5 @ 4,5 Ghz | ||
|GPU= | |GPU=GTX 570 | ||
|Revision= | |Revision=0.9.9 r5347 | ||
|Graphics=GSDX | |Graphics=GSDX | ||
|Sound= | |Sound= | ||
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps | |||
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth | |||
|Comments= | |Tester=Mkav | ||
|Tester= | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5492 | ||
|Graphics=GSdx 5464 SSE41 | |Graphics=GSdx 5464 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much. | |Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Windows | ||
|CPU=Core | |CPU=Intel Core i7 @ 3.8Ghz | ||
|GPU=GTX 570 | |GPU=Nvidia GTX 570 1368MB | ||
|Revision= | |Revision=1.1.0 r5829 | ||
|Graphics=GSDX | |Graphics=GSDX | ||
|Sound= | |Sound= | ||
|Comments= | *SPU2-X | ||
*? | |||
|Tester= | |Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result. | ||
|Tester={{ForumUser|refraction}} | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry |
Revision as of 15:57, 31 May 2015
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 90/100
Game description: Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Europe and Ratchet & Clank 2 in Japan) is a 2003 3D platformer video game developed by Insomniac Games.
The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC/PAL | ? |
|
0.9.9 r5347 | GSDX | ? | HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps
•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth |
Mkav |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much. | |
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result. | |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Trivia
- Also Known As Ratchet & Clank 2: Locked and Loaded (EU, AU), Ratchet & Clank 2 (JP)
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
The gallery
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Ratchet & Clank: Going Commando (SCES 51607)
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