PCSX2 Documentation: Difference between revisions
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==Excerpts from the Developer's Blog== | ==Excerpts from the Developer's Blog== | ||
*[[Virtual Memory]]: | *[[Virtual Memory]]: Jul '06 | ||
*[[Nightmare on Floating-Point Street]]: | *[[Nightmare on Floating-Point Street]]: Aug '06 | ||
*[[64-bit Recompilation]]: | *[[64-bit Recompilation]]: Oct '06 | ||
*[[PCSX2 Optimization]]: | *[[PCSX2 Optimization]]: Jan '07 | ||
*[[Graphics Synthesizer, GPUs and Dual Cores]]: | *[[Graphics Synthesizer, GPUs and Dual Cores]]: Aug '07 | ||
*[[So maybe it's about time we explained VTLB]]: | *[[So maybe it's about time we explained VTLB]]: Feb '09 | ||
*[[Events o' Plenty]]: | *[[Events o' Plenty]]: Jun '09 | ||
*[[Recompilers: All 'dems buzzwords?]]: | *[[Recompilers: All 'dems buzzwords?]]: Jun '09 | ||
*[[Measuring the Benefits of wxWidgets]]: | *[[Measuring the Benefits of wxWidgets]]: Jul '09 | ||
*[[C++ exceptions can be an optimization]]: Aug '09 | *[[C++ exceptions can be an optimization]]: Aug '09 | ||
*[[What's clamping? And why do we need it?]]: Aug '09 | *[[What's clamping? And why do we need it?]]: Aug '09 | ||
*[[PS2 VU (Vector Unit) Documentation Part 1]]: Sep '09 | |||
==PCSX2 Code Documentation== | ==PCSX2 Code Documentation== |
Revision as of 01:23, 9 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
Introduction for Developers
PCSX2 Developer's Guide
- Code Formatting Guidelines
- Commenting Etiquette
- Contributing To-Do List
- Git Survival Guide
- How to Create Useful and Valid Issues
- WxWidgets Coding Strategies
Excerpts from the Developer's Blog
- Virtual Memory: Jul '06
- Nightmare on Floating-Point Street: Aug '06
- 64-bit Recompilation: Oct '06
- PCSX2 Optimization: Jan '07
- Graphics Synthesizer, GPUs and Dual Cores: Aug '07
- So maybe it's about time we explained VTLB: Feb '09
- Events o' Plenty: Jun '09
- Recompilers: All 'dems buzzwords?: Jun '09
- Measuring the Benefits of wxWidgets: Jul '09
- C++ exceptions can be an optimization: Aug '09
- What's clamping? And why do we need it?: Aug '09
- PS2 VU (Vector Unit) Documentation Part 1: Sep '09