Need for Speed: Underground: Difference between revisions
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|releasedateNTSCU = May 6, 2003 | |releasedateNTSCU = May 6, 2003 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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Revision as of 14:55, 8 January 2015
Developer(s): EA Black Box
Genre: Racing
Wikipedia: Link
Game review links: Link
Game review score: 8.0
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
29 12 2012 1.1.0 r5492- | GSdx 5464 SSE41 [09 12 2012] |
|
Runs above full speed. | |
NTSC-U | Windows |
|
1.1.0 r5800- | GSdx r5800 SSSE3 |
|
Game works fine, a lil slow but you can try skip draw 1 for bit of speed up., Slightly blurry graphics, a lil bit of flickering (and the game doesn't like vu cycle stealing at all). | |
PAL | Windows |
|
1.1.0 (r5682) | GSDX |
|
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, Works, but painfully slow (20-25 fps)., Motion blur is too strong in Hardware mode. | |
PAL | ? |
|
r4600 | GSDX r4643 0.1.16 |
|
BIOS: SCPH70004, FPS: ~50 | Lagahan |
? | ? |
|
r5670 | GSDX r5674 0.1.16 SSE2 |
|
FPS 50-60, HACKS: Compatible with "Aggressive Plus" preset for all tested gameplay. MTVU hack provides 5-10 FPS on quad core system. , Slower framerate with 2D elements on screen (such as main menu) but gameplay runs well. | Rossco |
Known Issues
Blurry Races
- Status: Active
- Type: Minor
- Description: Motion blur in races appears exaggerated.
- Workaround: Skipdraw=6 in GSdx removes Blur. For Splitscreen use 7. Might also work with NFSU2.