PCSX2 Documentation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible. | This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible. | ||
==PCSX2 Modules== | ==PCSX2 Modules== | ||
Line 10: | Line 9: | ||
*[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. | *[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. | ||
==PCSX2 Program Flow== | |||
==PCSX2 |
Revision as of 14:37, 7 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
PCSX2 Modules
The PCSX2 project is divided into several parts, referred to hereafter as "modules":
- PCSX2 Build Scripts: automate the building and compilation process of pcsx2.
- PCSX2 GUI: provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
- PCSX2 Core: emulates the Emotion Engine.
- GSdx Plugin: emulates the PS2 Graphics Synthesizer.