Ratchet & Clank: Up Your Arsenal: Difference between revisions
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{{Ratchet & Clank series}} | {{Ratchet & Clank series}} | ||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-SCES-52456-E Ratchet & Clank 3 (SCES 52456) (E)] | |||
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-Up-Your-Arsenal-SCUS-97353-U--28496 Ratchet & Clank 3 - Up Your Arsenal (SCUS 97353) (U)]}} |
Revision as of 07:45, 5 December 2014
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 91
Game description: The exciting sequel to Ratchet & Clank: Going Commando
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7.3113 | GSdx 3068 (MSVC 15.00, SSe2) 0.1.16 |
|
BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSDX to software mode, instead of hardware. | 174.126.227.45 |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
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