Ratchet & Clank: Going Commando: Difference between revisions
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|developer = Insomniac Games | |developer = Insomniac Games | ||
|genre = Platformer | |genre = Platformer | ||
|gameinfo = The | |gameinfo = Ratchet & Clank: Going Commando (known as '''''Ratchet & Clank 2: Locked and Loaded''''' in Europe and '''''Ratchet & Clank 2''''' in Japan) is a 2003 3D platformer video game developed by [[Insomniac Games]]. | ||
The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty. | |||
|wikipedia = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link] | |wikipedia = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link] | ||
|reviewlinks = [http://www.gamespot.com/ratchet-and-clank-going-commando/reviews/ratchet-and-clank-going-commando-review-6081895/ Link] | |reviewlinks = [http://www.gamespot.com/ratchet-and-clank-going-commando/reviews/ratchet-and-clank-going-commando-review-6081895/ Link] | ||
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{{Ratchet & Clank series}} | |||
Revision as of 16:22, 10 November 2014
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 90/100
Game description: Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Europe and Ratchet & Clank 2 in Japan) is a 2003 3D platformer video game developed by Insomniac Games.
The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC/PAL | ? |
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0.9.9 r5347 | GSDX | ? | HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps
•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth |
Mkav |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
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