Scooby-Doo! Night of 100 Frights: Difference between revisions
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|genre = Platform | |genre = Platform | ||
|gameinfo = The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem. | |gameinfo = The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights | |wikipedia = [http://en.wikipedia.org/wiki/Scooby-Doo!_Night_of_100_Frights Link] | ||
|reviewlinks = [http://uk.gamespot.com/ps2/adventure/scoobydoonightof100frights/index.html Gamespot | |reviewlinks = [http://uk.gamespot.com/ps2/adventure/scoobydoonightof100frights/index.html Gamespot] | ||
|reviewscore = 7.3/10 | |reviewscore = 7.3/10 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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}} | }} | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Windows Vista 64bit | ||
|CPU=Intel Core 2 Duo E7500 Wolfdale @ 4Ghz | |CPU=Intel Core 2 Duo E7500 Wolfdale @ 4Ghz (4GB RAM) | ||
|GPU=nvidia 9800GT stock 182.50 drivers | |GPU=nvidia 9800GT stock 182.50 drivers | ||
|Revision=r1732 beta VC9 | |Revision=r1732 beta VC9 | ||
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* ZeroSPU2 0.4.6 | * ZeroSPU2 0.4.6 | ||
* Lilypad 0.10.0 | * Lilypad 0.10.0 | ||
|Comments=BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off | |Comments=BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. | ||
|Tester= | |Tester=DKTronics | ||
}} | }} | ||
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==Screenshots== | |||
[[File:Scooby-doo2.jpg|thumb|left]][[File:Scooby-doo1.jpg|thumb|left]] | [[File:Scooby-doo2.jpg|thumb|left]][[File:Scooby-doo1.jpg|thumb|left]] |
Revision as of 14:37, 20 September 2014
Developer(s): Heavy Iron Studios
Genre: Platform
Wikipedia: Link
Game review links: Gamespot
Game review score: 7.3/10
Game description: The first Scooby-Doo! video game to hit the PS2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows Vista 64bit |
|
r1732 beta VC9 | GSDX 1650 |
|
BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. | DKTronics |