Gran Turismo 4 Prologue: Difference between revisions
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*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns. | *"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns. | ||
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Revision as of 01:47, 3 September 2014
Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J/PAL | Windows XP |
|
0.9.8 | GSDX r4459 |
|
BIOS: USA v2.00, *running above full speed.
|
Machina |
Known Issues
Crashes
- Status: Active
- Type: Major
- Description: Crashes pretty often. Happens because of spikes in VRam use.
- Workaround: If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.