Metal Gear Solid 3: Subsistence: Difference between revisions
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| | |CPU=Core2Duo E8400 3.0GHz | ||
| | |GPU=ATI HD5670 1GB | ||
|Revision=0.9.8 | |||
|Graphics=GSdx r4600 | |||
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* SPU2-X r4600 | |||
* LilyPad r4510 | |||
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, | |||
*Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. | *Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. | ||
*Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game. | *Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., | ||
*Can't use high resolutions unless you have a very powerful graphics card. | *Can't use high resolutions unless you have a very powerful graphics card. | ||
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Revision as of 18:10, 13 August 2014
Developer(s): Konami
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: Japan 2.20, HACKS: Speed hack enable,
•Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. •Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card. |
? |
Known Issues
Post-processing missing
- Status: Active
- Type: Minor
- Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
Black Spots
- Status: Active
- Type: Minor
- Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.