Metal Gear Solid 3: Subsistence: Difference between revisions
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==Known Issues | ==Known Issues== | ||
{{Issue | |||
Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen. | |IssueName=Post-processing missing | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen. | |||
|Workaround=Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier. | |||
}} | |||
{{Issue | |||
|IssueName=Black Spots | |||
Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots. | |IsFixed=0 | ||
|IssueLevel=0 | |||
|Description=Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots. | |||
|Workaround=Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier. | |||
}} |
Revision as of 11:58, 2 August 2014
Developer(s): Konami
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSdx: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
DVD plugin is cdvdGigaherz: | 0.8.0 |
BIOS version: | Japan 2.20 |
Comments:
- Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
- Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game.
Hack comments: Speed hack enable
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Core2Duo E8400 3.0GHz |
GPU: | ATI HD5670 1GB |
Comments:
- Can't use high resolutions unless you have a very powerful graphics card.
Known Issues
Post-processing missing
- Status: Active
- Type: Minor
- Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
Black Spots
- Status: Active
- Type: Minor
- Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.