Final Fantasy XII: Difference between revisions
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* '''Wait Loop Detection:''' Large speedup, no issues. | * '''Wait Loop Detection:''' Large speedup, no issues. | ||
* '''mVU Flag Hack:''' Small speed up, no issues. | * '''mVU Flag Hack:''' Small speed up, no issues. | ||
* '''MTVU:''' Noticeable Speed up on tricore and higher | * '''MTVU:''' Noticeable Speed up on tricore and higher |
Revision as of 16:11, 6 July 2014
Note: Both the original version of Final Fantasy XII and the NTSC-J only Final Fantasy XII International Zodiac Job System (FFXII IZJS) run the same, regardless of user patches such as English translations.
Developer(s): Square Enix
Genre: Role Playing Game (RPG)
Wikipedia: Link
Game review links: Link
Game review score: 9.5/10
Game description: Final Fantasy XII (ファイナルファンタジーXII Fainaru Fantajī Tuerubu) is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the main Final Fantasy series and the last in the series to be released exclusively on the PS2 (not including the expansion sets to FFXI which all got released on PS2 and Final Fantasy 7: Dirge of Cerebus). The game introduced several innovations to the series: battles occur without a transition to a separate screen; a customizable "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.
Test configuration on Windows:
PCSX2 version: | 1.1 r5807 |
Graphics by GSDX: | r5085 |
Sound by SPU2-X: | r5025 |
Pad plugin is LilyPad: | r4959 |
BIOS version: | EUR v2.00 |
Comments: Runs perfectly.
PCSX2 version: | 1736 |
Graphics by ZZogl: | 182 |
Sound by SPU2-X: | untested |
Comments: Don't use AA higher than x2.
PC specs used to test the game:
CPU: | Runs perfectly using Core 2 Duo 3.25 ghz on Windows 8 64 bit. |
GPU: | Radeon HD 6450 |
Comments: Runs perfect without overclocking. Some slowdown in menus at 6x scaling.
Speedhacks/Settings
- EE CycleRate: Speed ups very depending on setting, Seems to effect FMV's and causes skipping if set too high.
- VU Cycle Stealing Seems to have no effect.
- INTC Sync Hack: No noticeable speed up, no issues.
- Wait Loop Detection: Large speedup, no issues.
- mVU Flag Hack: Small speed up, no issues.
- MTVU: Noticeable Speed up on tricore and higher