Klonoa 2: Lunatea's Veil: Difference between revisions

Clarified the "Miscolored objects or enemies" section
(Added screenshots to the "Miscolored objects or enemies" issue)
(Clarified the "Miscolored objects or enemies" section)
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|Description=The following objects and enemies are miscolored when using one of the hardware renderers (last verified on PCSX2 v1.7.3069):
|Description=The following objects and enemies are miscolored when using one of the hardware renderers (last verified on PCSX2 v1.7.3069):
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** longer-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** red and blue [https://klonoa.fandom.com/wiki/Likuri Likuri], as well as the red and blue color-coded crystals on which the enemy is used, incorrectly appear as yellow
** [https://klonoa.fandom.com/wiki/Likuri Likuri] merged with two or three enemies should appear blue and red respectively, but both incorrectly appear as yellow
** blue and red color-coded crystals (on which Likuri are used) incorrectly appear as yellow
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".