Dragon Ball Z: Budokai Tenkaichi: Difference between revisions
m
→Known Issues
m (→Known Issues) |
m (→Known Issues) |
||
Line 100: | Line 100: | ||
|IssueName=Misaligned Bloom Layer | |IssueName=Misaligned Bloom Layer | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=The game has a layer of bloom applied that is off the mark when upscaling. | |Description=The game has a layer of bloom applied that is off the mark when upscaling. | ||
|Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: | |Workaround=Aside from using Software mode, there's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, but it tends to break ''a lot'' of things. Alternatively, Utilize '''Texture Offsets''' in the per-game settings. You'll need a custom offset for each resolution upscale multiplier unfortunately. Refer to (or fill) the below table as needed: |