Crash Twinsanity: Difference between revisions
→Known Issues
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | |Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | ||
|Workaround= | |Workaround=Patched in latest version, but otherwise can be rectified entirely by using Round Sprite: Half. | ||
|Note=If upscaling with an odd multiplier (x3, x5, x7), a different thin fixed line appears on objects, as if their faces don't quite align. That one's unfixable. Stick with even upscale multipliers. | |||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Every character model is partially garbled. | |Description=Every character model is partially garbled. | ||
|Workaround=Fixed | |Workaround=Fixed since the 1.5.X dev builds of PCSX2. For older versions: Switch GSdx to Software mode (press F9) to make the textures render normally. | ||
}} | }} | ||