Max Payne: Difference between revisions
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1996 | |Revision=v1.7.0-dev-1996 | ||
<spoiler show="Settings Emulator" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: -2 | |||
** VU Cycle Stealing: 1 | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Native Resolution: 2560x1440 and 2880x1620 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*LilyPad | *LilyPad | ||
|Comments= | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) and 1620p (3K) 50 FPS, without freezes, brakes and bugs. In my version of the emulator, he reads the game for a little long time, but this does not affect the game. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} |