Xenosaga Episode I: Der Wille zur Macht: Difference between revisions
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(→Known Issues: Updated with slight guidance from PCSX2 discord based on 1.7 testing (full playthrough up to proto merkabah)) |
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{{Issue | {{Issue | ||
|IssueName=Shadows puppet lines | |IssueName=Shadows puppet lines | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 | |Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11 | ||
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. | |Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the GameDB in 1.7 when upscaling. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Various Lines in Menus/HUD when upscaling | |IssueName=Various Lines in Menus/HUD when upscaling | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | |Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | ||
|Workaround= | |Workaround=Set round sprite to full. Automatically set when upscaling in 1.7 from the GameDB. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. | |Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. | ||
|Workaround= | |Workaround=Use Vulkan HW renderer or SW mode. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | |Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | ||
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. | |Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Flashbacks render as completely black with D3D11 (Hardware) | |IssueName=Flashbacks render as completely black with D3D11 (Hardware) | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | |Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | ||
|Workaround=Use the OpenGL renderer instead of Direct3D11. | |Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7 nightly. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side. | |Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side. | ||
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". | |Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT. | ||
}} | }} | ||