Mobile Suit Gundam: The One Year War: Difference between revisions

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|releasedateNTSCJ  = April 7, 2005
|releasedateNTSCJ  = April 7, 2005
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  = 2
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
}}
}}
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=
|Status=2
|Region=
|Region=NTSC-U
|OS=
|OS=openSUSE Leap 15.3
|CPU=
|CPU=Intel i7-4790 CPU @ 3.60GHz
|GPU=
|GPU=NVIDIA GeForce RTX 2060 6144MB
|Revision=
|Revision=1.7.2587
|Graphics=
|Graphics=GS SW
|Sound=
|Sound=
|Comments=
*SPU2-X 2.0.0
|Tester=
*SDL2
|Comments= 60fps with some minor visual glitches (mostly the camera freaking out), very playable. Hardware mode might work in the future with some tweaks though I don't think it's going to be soon.
|Tester=Mig29superfan
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




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|Description=The game won't show anything while using any of the Hardware renderers.
|Description=The game won't show anything while using any of the Hardware renderers.
|Workaround=Switch to any of the Software renderers.
|Workaround=Switch to any of the Software renderers.
}}
{{Issue
|IssueName=FMV flashing in Hardware renderers
|IsFixed=0
|IssueLevel=0
|Description=FMV flashing consistently in Hardware mode
|Workaround= Use Software mode <!-- or enable these settings: Texture preloading at max, preload frame data, disable partial invalidation and double press F9. Side note: this shows  the top of some of the menus and in-game visuals, if you are reading this please send me a other game(s) that had a similar issues and we might find the root cause. -Mig29  -->
}}
{{Issue
|IssueName=Frame rate drops in Software mode
|IsFixed=1
|IssueLevel=0
|Description=Major frame drops in software mode
|Workaround= Use 1.7 dev Vulkan builds <!-- Yes, I did try non-vulkan builds. -->
}}
}}


ninja
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