Gantz: The Game: Difference between revisions
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*[http://forums.pcsx2.net/Thread-Gantz-SLPM-65950-J--28990 Gantz (SLPM 65950) (J)]}} | *[http://forums.pcsx2.net/Thread-Gantz-SLPM-65950-J--28990 Gantz (SLPM 65950) (J)]}} |
Revision as of 18:58, 23 November 2016
Developer(s): KCEJ
Publisher(s): Konami
Genre: Action
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
PCSX2 git 21 04 2016 1.5.0 | GSdx MSVC 19.00, SSE41 1.0.0 |
|
Still working OK and looking good. |
Trivia
- Original names: ガンツ (SLPM-65950)
Known Issues
Blood in mission
- Status: Active
- Type: Minor
- Description: When you attack an enemy the framerate can noticeably drop while displaying the blood effects.
- Workaround: Go to the menu "option" and deactivate the blood.
Textureless levels
- Status: Active
- Type: Major
- Description: In all missions which are outdoors, pressing start can sometimes remove all the textures from the level.
- Workaround: Trigger a cutscene or avoid pressing start.
The gallery
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Gantz: The Game (SLPM 65950)
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Whit texture
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Textureless