Disney's Treasure Planet: Difference between revisions

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Sorting test entries
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i3 4330
|GPU=NVidia GTX 750 TI 2048MB
|Revision=1.4.0
|Graphics=gsdx32-sse4
|Sound=spu2-x
|Comments=Flying off is fixed by EE timing hack and EE rounding to nearest. Game feels quite quick, problem?
|Tester=Alasar
}}
{{TestingEntry
{{TestingEntry
|Status=0
|Status=0
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This effect (with the exception of the level geometry) can be avoided by setting "Round Mode" to Nearest in the EE settings. In addition, if the "EE Cyclerate" speedhack is not set to at least 2, then the game will often crash with "Vif1 bad vifcode! [CMD = c0]  *PCSX2*: DMA error: 1f6d0c70".
This effect (with the exception of the level geometry) can be avoided by setting "Round Mode" to Nearest in the EE settings. In addition, if the "EE Cyclerate" speedhack is not set to at least 2, then the game will often crash with "Vif1 bad vifcode! [CMD = c0]  *PCSX2*: DMA error: 1f6d0c70".
|Tester=Cooprocks123e
|Tester=Cooprocks123e
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i3 4330
|GPU=NVidia GTX 750 TI 2048MB
|Revision=1.4.0
|Graphics=gsdx32-sse4
|Sound=spu2-x
|Comments=Flying off is fixed by EE timing hack and EE rounding to nearest. Game feels quite quick, problem?
|Tester=Alasar
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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