Scooby-Doo! Night of 100 Frights: Difference between revisions
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{{infobox | {{infobox | ||
|image = Scooby-Doo!_Night_of_100_Frights.png | |image = Scooby-Doo!_Night_of_100_Frights.png | ||
|caption = | |caption = US cover art | ||
|developer = Heavy Iron Studios | |developer = Heavy Iron Studios | ||
|publisher = THQ | |||
|genre = Platform | |genre = Platform | ||
|gameinfo = The first Scooby-Doo! video game to hit the PlayStation 2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem. | |gameinfo = The first Scooby-Doo! video game to hit the PlayStation 2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem. |
Revision as of 00:09, 14 March 2015
Developer(s): Heavy Iron Studios
Publisher(s): THQ
Genre: Platform
Wikipedia: Link
Game review links: Gamespot
Game review score: 7.3/10
Game description: The first Scooby-Doo! video game to hit the PlayStation 2. The game became a Greatest Hits title in 2003. The game's sequel is called Scooby-Doo! Mystery Mayhem.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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08 01 2014 1.2.0 r5782 | GSdx 5801m SSE41 [09 01 2014] |
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Runs well above full speed. | |
PAL | Windows Vista 64bit |
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r1732 beta VC9 | GSDX 1650 |
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BIOS: Europe v1.60, HACKS: EE x1.5, INTC Sync Hack, Idle Loop Fast-Forward, Status Flag Hack, VU Cycle off, Very playable, minimal slowdowns in menus, must use ZeroSPU2 or game will hang at start. Try to avoid Save-States as game makes use of memory card for progress saves. | DKTronics |
The gallery
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Start Screen
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In-Game
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Scooby-Doo! Night of 100 Frights (SLUS 20349)
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