PCSX2 Documentation: Difference between revisions
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This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. | |||
The PCSX2 project is divided into several parts: | |||
==Build Scripts== | |||
For building and compiling the project. | |||
==GUI== | |||
Provides the User Interface for PCSX2. Currently written in the wxwidgets framework. | |||
==Core== | |||
Emulates the Emotion Engine | |||
==GSdx Plugin== | ==GSdx Plugin== | ||
Emulates the PS2 Graphics Synthesizer |
Revision as of 22:10, 6 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project.
The PCSX2 project is divided into several parts:
Build Scripts
For building and compiling the project.
GUI
Provides the User Interface for PCSX2. Currently written in the wxwidgets framework.
Core
Emulates the Emotion Engine
GSdx Plugin
Emulates the PS2 Graphics Synthesizer