Devil May Cry 3: Dante's Awakening: Difference between revisions
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==Known Issues | ==Known Issues== | ||
{{Issue | |||
Bad post-processing causes blurring and bad colors. | |IssueName=Graphic Bugs | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Bad post-processing causes blurring and bad colors. | |||
|Workaround=Use Software Mode (F9) or a revision of GSdx like r4787 or newer. May also need '''Offset Hack''' enabled in GSdx. | |||
}} | |||
{{Issue | |||
|IssueName=Mission 18 | |||
Can't enter some doors in Mission 18 | |IsFixed=0 | ||
|IssueLevel=1 | |||
|Description=Can't enter some doors in Mission 18 | |||
|Workaround=Set the '''EE Round Mode''' to "Nearest" | |||
}} |
Revision as of 07:49, 4 August 2014
Devil May Cry 3: Dante's Awakening | |||||||||||||||||||||||||||||||||||||||||||
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Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | 2.0.0 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v02.00 |
Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core E5400 (3.6GHz) |
GPU: | Geforce 9600GT |
Comments: 50-60/60FPS, fine with 2x native res.
Known Issues
Graphic Bugs
- Status: Active
- Type: Minor
- Description: Bad post-processing causes blurring and bad colors.
- Workaround: Use Software Mode (F9) or a revision of GSdx like r4787 or newer. May also need Offset Hack enabled in GSdx.
Mission 18
- Status: Active
- Type: Major
- Description: Can't enter some doors in Mission 18
- Workaround: Set the EE Round Mode to "Nearest"