Klonoa 2: Lunatea's Veil: Difference between revisions

Added another example of miscolored enemies
(Added a link to a GitHub issue and updated last tested PCSX2 version)
(Added another example of miscolored enemies)
Line 252: Line 252:
** blue and red color-coded crystals (on which Likuri are used) incorrectly appear as yellow
** blue and red color-coded crystals (on which Likuri are used) incorrectly appear as yellow
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
** [https://github.com/PCSX2/pcsx2/issues/6720 Link to the GitHub issue]
** [https://github.com/PCSX2/pcsx2/issues/6720 Link to the GitHub issue]
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".