TimeSplitters: Future Perfect: Difference between revisions
TimeSplitters: Future Perfect (view source)
Revision as of 10:01, 22 November 2023
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|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw. | |Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw. | ||
|Tester=Everx7 | |Tester=Everx7 | ||
}} | |||
{{TestingEntry | |||
|Status= 2 | |||
|Region= NTSC-U | |||
|OS= Windows 11 Pro 22H2 | |||
|CPU= Ryzen 5 5600g | |||
|GPU= NVidia RTX 4060 | |||
|Revision= v1.7.5223 | |||
|Graphics= Vulkan | |||
|Sound= default | |||
|Comments= EE cicles 300% - Render resolution 4k - all else default, played through the story mode start to finish flawlessly (some minor blurriness and stutters) | |||
|Tester= Daniel Souza | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |