Battle Engine Aquila: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Battle Engine Aquila.jpg
|image            = Cover_Battle_Engine_Aquila.jpg
|caption          =
|caption          =
|developer        = Lost Toys
|developer        = Lost Toys
|genre            = FPS, Simulation
|publisher        = [[Atari]]
|wikipedia        = [http://en.wikipedia.org/wiki/Battle_Engine_Aquila Link]
|genre            = Action, Shooter, Arcade
|gameinfo          = In the future, on the planet Allium, the situation has become desperate. This world has suffered from global warming, causing the polar ice caps to melt. The rising sea has resulted in the amount habitable land to decrease dramatically. All that is left are island chains, making land the most valuable resource on the planet. The entire population must survive and compete over these islands.
|wikipedia        = [https://en.wikipedia.org/wiki/Battle_Engine_Aquila Link]
 
|gameinfo          = An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.<br />
Currently, there are two distinct civilizations on Allium, settled into an uneasy cease-fire. There are the scientifically advanced Forseti and the aggressive Muspell. The Forseti have recently developed the most advanced combat vehicle in existence, the Battle Engine Aquila. The Aquila is both a four-legged mechanized tank and a combat jet, it is capable of switching modes at will. Players take the role of Hawk Winter, a Forseti cargo loader operator who has been conscripted because of his piloting skills.
 
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
 
|reviewlinks      = {{ReviewLink|[http://www.mobygames.com/game/battle-engine-aquila/mobyrank Mobygames]|75/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/battle-engine-aquila Metacritic]|73/100}}
(http://www.mobygames.com/game/battle-engine-aquila)
|gamefaqslink      = [http://www.gamefaqs.com/ps2/544186-battle-engine-aquila Link]
 
<!-- General props -->
|numberofplayers  = 2
|na_rating_text    = Violence
|na_rating        = T
<!-- Language props -->
|italian          = SLES-50777
|spanish          = SLES-50777
|french            = SLES-50777
|german            = SLES-50777
|english          = SLES-50777 & SLUS-20495
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS 20495
|serialsNTSCU      = SLUS-20495
|CRCsNTSCU        = 19DE198E
|CRCsNTSCU        = 19DE198E
|releasedateNTSCU  = January 21, 2003
|releasedateNTSCU  = January 19, 2003
|statusNTSCU      = 1
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-50777
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = April 8, 2004
|releasedatePAL    = February 28, 2003
|statusPAL        = 1
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 0
|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =
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}}
}}


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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i7-3930K 3200Mhz 6 Core 12 Thread
|CPU=Intel Core i7-3930K @ 3.2GHz
|GPU=EVGA NVidia GTX 680 Classified 4GB
|GPU=EVGA GeForce GTX 680 4GB
|Revision=1.0.0 r5350 and 1.1.0  
|Revision=1.0.0 r5350 and 1.1.0  
|Graphics=GSdx dx11 Hardware r5334  
|Graphics=GSdx D3D11 Hardware r5334  
|Sound=
|Sound=
* SPU2-X r5324
* SPU2-X r5324
* Lilypad SVN r5282
* LilyPad SVN r5282
|Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MicroVU MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system.  
|Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system.  
|Tester=TheOmegaOne
|Tester=TheOmegaOne
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5565
|Graphics=GSdx 5559 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 r5852
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine.
|Tester={{ForumUser|refraction}}
}}
}}
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{{TestingFooter}}


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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
==Known Issues==
{{noknown}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Menu freeze / broken
|IssueName=Menu freeze / broken
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The game functions, while the menu does not, and the game freezes mid menu if you spend too much time in it. Software mode, as well as other GSdx hacks did nothing to fix the menu rendering issue, nor did it speed up the game at all. Menu loads only one letter of each option, so N for New Game, L for Loading, C for Continue, etc. Select each letter, as well as the ship you'd like to use as quickly as possible, as you have only a few seconds in the menu before it locks up entirely and freezes. The game functions no differently in software mode as it does in DX9 or DX11 hardware. The compatibility is entirely unfixable using only GSdx settings. , Tuned for High Performance gaming, all my system settings are isolated and changed per game. Everything is run in VM outside of the main OS. Game only works when highly tweaked, and locks up in main menu after several seconds.
|Description=The menu only loads one letter of each option, and the background is black with some flashing spiky polygons.
|Workaround=No known solution
|Workaround=Fixed automatically via the GameDB. For older versions of PCSX2, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".
}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Battle_Engine_Aquila_Forum_1.jpg|Battle Engine Aquila (SLUS 20495)
File:Battle_Engine_Aquila_Forum_1.jpg|Battle Engine Aquila (SLUS 20495)
File:Battle_Engine_Aquila_Forum_2.jpg|Battle Engine Aquila (SLUS 20495)
File:Battle_Engine_Aquila_Forum_2.jpg|Battle Engine Aquila (SLUS 20495)
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Battle-Engine-Aquila-SLUS-20495-U--30307 Battle Engine Aquila (SLUS 20495) (U)]}}
*[https://forums.pcsx2.net/Thread-Battle-Engine-Aquila-SLUS-20495-U--30307 Battle Engine Aquila (SLUS 20495) (U)]}}

Latest revision as of 20:52, 23 May 2024

Developer(s): Lost Toys
Publisher(s): Atari
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Mobygames75/100, Metacritic73/100
Game description: An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.

Battle Engine Aquila

Game general and emulation properties:
ESRB rating: T (Violence)
Supports up to two local players
Languages supported:
English: SLES-50777 & SLUS-20495
German: SLES-50777
French: SLES-50777
Spanish: SLES-50777
Italian: SLES-50777
Region NTSC-U:
Serial numbers: SLUS-20495
Release date: January 19, 2003
CRCs: 19DE198E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50777
Release date: February 28, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-3930K @ 3.2GHz
  • EVGA GeForce GTX 680 4GB
1.0.0 r5350 and 1.1.0 GSdx D3D11 Hardware r5334
  • SPU2-X r5324
  • LilyPad SVN r5282
BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. TheOmegaOne
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5565 GSdx 5559 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard.
NTSC-U Windows
  • Intel Core i7 @ 3.8Ghz
  • NVIDIA GeForce GTX 570 1368MB
1.1.0 r5852 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? ? ?


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? ? ?

Known Issues

There are currently no known, active issues for this title. If you find one, please add it here.

Fixed Issues

Menu freeze / broken

  • Status: Fixed
  • Type: Major
  • Description: The menu only loads one letter of each option, and the background is black with some flashing spiky polygons.
  • Workaround: Update to the latest version of PCSX2.

Gallery