Shining Tears: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
OneBigSpud (talk | contribs) (Updated developer) |
||
(11 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox | {{infobox | ||
|image = Shiningtears.jpg | |image = Shiningtears.jpg | ||
|caption = | |caption = Shining Tears NTSC Cover | ||
|developer = [[Nextech]] | |developer = [[Nextech]] | ||
|genre = RPG | |publisher = [[Sega]] | ||
|gameinfo = | |genre = Action, RPG | ||
|gameinfo = Choose one of eight loyal companions to join you on a fantastic adventure in which you'll uncover your true identity. Empowered with two mysterious rings, both you and your partner can create more than 30 attack combinations, learn more than 100 upgradable skills, and collect various items across more than 70 different battles stages. Shining Tears, which is based on the classic Shining Force series, also features a two-player cooperative mode. | |||
|wikipedia = [http://en.wikipedia.org/wiki/Shining_Tears Link] | |wikipedia = [http://en.wikipedia.org/wiki/Shining_Tears Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/921281-shining-tears Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/921281-shining-tears Link] | ||
|numberofplayers = 2 | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shining-tears Metacritic]|61/100}} | |||
|na_rating_text = Fantasy Violence, Mild Language | |||
|na_rating = T | |||
|japan_rating = A | |||
|ko_rating = 12 | |||
|japanese = SLPM-65773 & SLPM-74218 | |||
|english = SLUS-21063 | |||
|korean = SLKA-25217 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21063 | |serialsNTSCU = SLUS-21063 | ||
|CRCsNTSCU = | |CRCsNTSCU = 95DABE1B | ||
|releasedateNTSCU = March 22, 2005 | |releasedateNTSCU = March 22, 2005 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
Line 29: | Line 35: | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65773<br />SLPM-74218 <small>(PlayStation 2 the Best)</small><br />SLKA-25217<br />SLAJ-25056 | |serialsNTSCJ = SLPM-65773<br />SLPM-74218 <small>(PlayStation 2 the Best)</small><br />SLKA-25217 <small>(BigHit, Korea)</small><br />SLAJ-25056 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = November 3, 2004<br />November 2, 2005 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = November 3, 2004<br />November 2, 2005 <small>(PlayStation 2 the Best)</small><br />April 17, 2008 <small>(BigHit, Korea)</small> | ||
|statusNTSCJ =2 | |statusNTSCJ =2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 40: | Line 46: | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows 7 Ultimate x64 (SP1) | ||
|CPU= | |CPU= | ||
|GPU= | ASUS MAXIMUS VI HERO | ||
|Revision= | *Intel Core i5-4670K @ 3.40 GHz | ||
|Graphics= | |GPU=ATI Radeon R9 280 3GB | ||
|Sound= | *16GB (2x8GB) DDR3-1866 G.SKILL | ||
|Comments=This is a | |Revision= | ||
|Tester= | 1.5.0-dev-655-g0de8f4a | ||
<small style="font-size:10px;"> | |||
:<b>Speedhacks</b> | |||
* EEC: 0 & VUCS: 0 | |||
* mVU Flag: ON | |||
* MTVU: ON | |||
</small> | |||
|Graphics= | |||
GSdx 1.1.0 AVX2 | |||
<small style="font-size:10px;"> | |||
* D3D11 Hardware | |||
* Resolution: 5x Native | |||
* Enable FXAA: ON | |||
* FPS: 60/60 | |||
</small> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
<small style="font-size:10px;"> | |||
:* Module: XAudio2 | |||
:* Latency: 100ms | |||
:* Sync Mode: TimeStretch | |||
</small> | |||
* LilyPad 0.11.0 | |||
|Comments=BIOS: USA 2.30, This is a game that consists of almost entirely nothing but 2D sprites/renders, therefore you don't benefit much from upscaling, but if you do want to upscale the internal resolution, you will have to use the Round Sprite hack to deal with the lines that show up. Texture Filtering should be set to 'Forced' if you're upscaling. Have yet to run into any major issues with this game. | |||
|Tester=Ryudo | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 71: | Line 101: | ||
== Trivia == | == Trivia == | ||
* | * Original names: '''シャイニング・ティアーズ''' (SLPM-65773) & (SLPM-74218), '''샤이닝 티어즈''' (SLKA-25217) | ||
Latest revision as of 11:42, 16 April 2019
Developer(s): Nextech
Publisher(s): Sega
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic: 61/100
Game description: Choose one of eight loyal companions to join you on a fantastic adventure in which you'll uncover your true identity. Empowered with two mysterious rings, both you and your partner can create more than 30 attack combinations, learn more than 100 upgradable skills, and collect various items across more than 70 different battles stages. Shining Tears, which is based on the classic Shining Force series, also features a two-player cooperative mode.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.5.0-dev-655-g0de8f4a
|
GSdx 1.1.0 AVX2
|
|
BIOS: USA 2.30, This is a game that consists of almost entirely nothing but 2D sprites/renders, therefore you don't benefit much from upscaling, but if you do want to upscale the internal resolution, you will have to use the Round Sprite hack to deal with the lines that show up. Texture Filtering should be set to 'Forced' if you're upscaling. Have yet to run into any major issues with this game. | Ryudo |
Trivia
- Original names: シャイニング・ティアーズ (SLPM-65773) & (SLPM-74218), 샤이닝 티어즈 (SLKA-25217)
![]() |
---|