Resident Evil Code: Veronica X: Difference between revisions

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* FXAA Shader
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* Widescreen patch
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== Trivia ==
* Original names: '''バイオハザード コード:ベロニカ 完全版''' (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143)
* Also known as '''BioHazard Code: Veronica Kanzenban''' (JP), '''BioHazard Code: Veronica Complete''' (JP)


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Map screen grid pattern lines too thin
|IsFixed=0
|IssueLevel=0
|Description=When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Alternatively set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
{{Issue
|IssueName=Texture flickering
|IssueName=Texture flickering
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|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Screen cut off at the bottom
|IssueName=Screen cut off at the bottom
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}}
}}


== Trivia ==
==Non-Issues==
* Original names: '''バイオハザード コード:ベロニカ 完全版''' (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143)
{{Issue
* Also known as '''BioHazard Code: Veronica Kanzenban''' (JP), '''BioHazard Code: Veronica Complete''' (JP)
|IssueName=Map screen grid pattern lines too thin
|IsFixed=0
|IssueLevel=-1
|Description=When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see.
|Workaround=This needs retesting on the latest nightly versios of PCSX2. On older versions where this hack exists, go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Alternatively set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


== Gameplay Screenshots ==
== Gallery ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
RECVX-001.png
RECVX-001.png
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Resident_Evil_Code_Veronica_X_Forum_6.png
Resident_Evil_Code_Veronica_X_Forum_6.png
</gallery>
</gallery>


{{Resident Evil series}}
{{Resident Evil series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Biohazard-Code-Veronica-SLPM-65022-J--28602 Biohazard Code - Veronica (SLPM 65022) (J)]
*[https://forums.pcsx2.net/Thread-Biohazard-Code-Veronica-SLPM-65022-J--28602 Biohazard Code - Veronica (SLPM 65022) (J)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Code-Veronica-X-SLUS-20184-U--28493 Resident Evil - Code Veronica X (SLUS 20184) (U)]
*[https://forums.pcsx2.net/Thread-Resident-Evil-Code-Veronica-X-SLUS-20184-U--28493 Resident Evil - Code Veronica X (SLUS 20184) (U)]
*[http://forums.pcsx2.net/Thread-Resident-Evil-Code-Veronica-X-SLES-50306-E--30570 Resident Evil - Code Veronica X (SLES 50306) (E)]}}
*[https://forums.pcsx2.net/Thread-Resident-Evil-Code-Veronica-X-SLES-50306-E--30570 Resident Evil - Code Veronica X (SLES 50306) (E)]}}
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