Resident Evil Code: Veronica X: Difference between revisions
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|GPU=ATI Radeon R9 280 3GB | |GPU=ATI Radeon R9 280 3GB | ||
|Revision=1.5.0 (dev-193 g117c341) | |Revision=1.5.0 (dev-193 g117c341) | ||
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* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EEC: 0 & VUCS: 0 | ** EEC: 0 & VUCS: 0 | ||
** mVU Flag: ON | ** mVU Flag: ON | ||
** MTVU: ON | ** MTVU: ON | ||
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|Graphics= | |Graphics= | ||
GSdx 1.0.0 AVX2 | GSdx 1.0.0 AVX2 | ||
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Resolution: 4x Native | * Resolution: 4x Native | ||
* Shader Configuration: | * Shader Configuration: | ||
** Enable FXAA: ON | ** Enable FXAA: ON | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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* Module: XAudio2 | * Module: XAudio2 | ||
* Latency: 150ms | * Latency: 150ms | ||
* Sync Mode: TimeStretch | * Sync Mode: TimeStretch | ||
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* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO. 16GB (2x8GB) DDR3-1866 G.SKILL. Had a minor regression with the graphics in PCSX2 1.4.0, but it was fixed again in a later update in the recent v1.5.0 developer builds. FPS: 60/60 | |Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO. 16GB (2x8GB) DDR3-1866 G.SKILL. Had a minor regression with the graphics in PCSX2 1.4.0, but it was fixed again in a later update in the recent v1.5.0 developer builds. FPS: 60/60 | ||
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|Revision=v1.7.0-dev-2002 | |Revision=v1.7.0-dev-2002 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
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<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: Direct3D 11 and OpenGL (Hardware) | * Renderer: Direct3D 11 and OpenGL (Hardware) | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
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|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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-- | |||
== Trivia == | |||
* Original names: '''バイオハザード コード:ベロニカ 完全版''' (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143) | |||
* Also known as '''BioHazard Code: Veronica Kanzenban''' (JP), '''BioHazard Code: Veronica Complete''' (JP) | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Texture flickering | |IssueName=Texture flickering | ||
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|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options. | |Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Screen cut off at the bottom | |IssueName=Screen cut off at the bottom | ||
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}} | }} | ||
== | ==Non-Issues== | ||
{{Issue | |||
|IssueName=Map screen grid pattern lines too thin | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see. | |||
|Workaround=This needs retesting on the latest nightly versios of PCSX2. On older versions where this hack exists, go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Alternatively set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options. | |||
}} | |||
== | == Gallery == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
RECVX-001.png | RECVX-001.png | ||
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Resident_Evil_Code_Veronica_X_Forum_6.png | Resident_Evil_Code_Veronica_X_Forum_6.png | ||
</gallery> | </gallery> | ||
{{Resident Evil series}} | {{Resident Evil series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Biohazard-Code-Veronica-SLPM-65022-J--28602 Biohazard Code - Veronica (SLPM 65022) (J)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Resident-Evil-Code-Veronica-X-SLUS-20184-U--28493 Resident Evil - Code Veronica X (SLUS 20184) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Resident-Evil-Code-Veronica-X-SLES-50306-E--30570 Resident Evil - Code Veronica X (SLES 50306) (E)]}} |