Shin Megami Tensei: Nocturne: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Shin_Megami_Tensei:_Nocturne Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/582958-shin-megami-tensei-nocturne/index.html GameRankings]|84/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shin-megami-tensei-nocturne Metacritic]|82/100}}
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
|gameinfo          = Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.<br />
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.  
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.  
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|releasedateNTSCU  = October 12, 2004<br />May 6, 2014 <small>(PS2 Classics)</small>
|releasedateNTSCU  = October 12, 2004<br />May 6, 2014 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65259 <small>(Tsutaya original version)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SCAJ-20015<br />SLPM-65461<br />SLKA-25160 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25076<br />SLPM-66681 <small>(Maniax Chronicle Edition)</small>
|serialsNTSCJ      = SLPM-65242<br />SLPM-65241 <small>(Deluxe Box)</small><br />SLPM-65259 <small>(Tsutaya original version)</small><br />SLKA-25076 <small>(Korea)</small><br />SLPM-65462 <small>(SMT: Nocturne Maniax)</small><br />SLKA-25160 <small>(Korea, SMT: Nocturne Maniax)</small><br />SLPM-74205 <small>(PlayStation 2 the Best)</small><br />SLPM-66681 <small>(Maniax Chronicle Edition)</small><br />SCAJ-20015
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 20, 2003<br />January 29, 2004<br />August 5, 2004 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = February 20, 2003<br />August 28, 2003 <small>(Korea)</small><br />January 29, 2004 <small>(SMT: Nocturne Maniax)</small><br />July 15, 2004 <small>(Korea, SMT: Nocturne Maniax)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />October 23, 2008 <small>(Maniax Chronicle Edition)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Comments=BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017)
|Tester=stratos
|Tester=stratos
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 Ghz
|GPU=AMD Radeon RX 570
|Revision=1.6.0
<!--
*Speedhacks: preset 3
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|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<!--
*D3D11 software mode
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|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Full speed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue.
|Tester=Nyahello
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=Intel Core i5-7300HQ @ 2.50GHz
|GPU=NVIDIA GeForce GTX 1050 Ti @ 4GB
|Revision=v1.7.0 (dev-341-g0e9dcfbf3)
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* '''Speedhacks:'''
** Enable fast CDVD: ✓
** MTVU: ✓
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|Graphics=GSdx 1.2.0 SSE4
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* Renderer: OpenGL
* Internal Resolution: 2x Native
* Blending Accuracy: High
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|Sound=
* SPU2-x 2.0.0
* LilyPad  0.12.1
|Comments=USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11.
|Tester=Lumaro
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
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{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro KDE
|CPU=Intel i5-6500 (4) @ 3.600GHz
|GPU=NVIDIA GeForce GTX 1050 Ti
|Revision=1.7.2678 Nightly
|Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Game runs fine with default settings.
|Tester=Zerron21
}}
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== Trivia ==
== Trivia ==
* Original names: '''真・女神転生 III ノクターン''' (SLPM-65242) & (SLPM-65241) & (SLPM-74205), '''真・女神転生III ノクターン マニアクス''' (SLPM-65462), '''진 여신전생 3: 녹턴''' (SLKA-25076), '''真・女神転生III ノクターン マニアクス クロニクル・エディション''' (SLPM-66681), '''진 여신전생 3: 녹턴 매니악스''' (SLKA-25160)
* Original names: '''真・女神転生 III ノクターン''' (SLPM-65242) & (SLPM-65241) & (SLPM-74205), '''真・女神転生III ノクターン マニアクス''' (SLPM-65462), '''진 여신전생 3: 녹턴''' (SLKA-25076), '''真・女神転生III ノクターン マニアクス クロニクル・エディション''' (SLPM-66681), '''진 여신전생 3: 녹턴 매니악스''' (SLKA-25160)
* Also known as '''Shin Megami Tensei III: Nocturne''' (JP), '''Shin Megami Tensei III: Nocturne Maniax''' (JP), '''Shin Megami Tensei: Lucifer's Call''' (EU)
* Also known as '''Shin Megami Tensei III: Nocturne''' (JP), '''Shin Megami Tensei III: Nocturne Maniax''' (JP), '''Shin Megami Tensei: Lucifer's Call''' (EU)


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Glitchy character shadows
|IssueName=Inaccurate effects
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Description=Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
}}
}}


{{Issue
{{Issue
|IssueName=Inaccurate effects during the opening
|IssueName=Flickering pool in save room
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly.
|Description=The pool of water underneath the maiden in the Fountains of Life flickers.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".
|Workaround=On Stable Builds(1.6) and Below: Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).
On Dev Builds(1.7): Go to Settings > Graphics > Rendering, set Mipmapping to "Basic(Generated Mipmaps)" and Trilinear Filtering to "Trilinear(Forced)".
}}
}}


{{Issue
{{Issue
|IssueName=Game Blurry
|IssueName=Blur around some objects when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The game looks like a blur filter was applied.
|Description=In Hardware mode when using upscaling resolution some objects have blur around them.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)".
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation'''
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''"
}}
 
==Fixed Issues==
{{Issue
|IssueName=Glitchy character shadows
|IsFixed=1
|IssueLevel=0
|Description=Characters shadows are either glitched or missing.
|Workaround=
On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.
On Dev Builds(1.7): Use any Renderer other than "OpenGL".
}}
}}


==Non-Issues==
{{Issue
|IssueName=Game Blurry
|IsFixed=0
|IssueLevel=-1
|Description=The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.
|Workaround=To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:
{{SpoilerTable|caption=Show patch|text=
<pre>
E8FCF8EC.pnach
    gametitle= Shin Megami Tensei - Nocturne [SLUS 20911] (U) [E8FCF8EC]
    // Skip drawing of accumulation framebuffer (avoids 3-frame ghosting, slightly darkens 3D scenes)
    patch=0,EE,0012AC08,word,03E00008


==The gallery==
// Remove Motion Blur
patch=1,EE,002FC0E4,word,00000000 // 00000001
</pre>}}
}}
 
==Gallery==
<gallery>
<gallery>
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
File:Shin_Megami_Tensei_Nocturne_Forum_1.jpg|Shin Megami Tensei: Nocturne (SLPM 65462)
</gallery>
</gallery>


{{Megami Tensei series}}
{{Megami Tensei series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-III-Nocturne-Maniax-SLPM-65462-J Shin Megami Tensei III - Nocturne Maniax (SLPM 65462) (J)]
*[https://forums.pcsx2.net/Thread-Shin-Megami-Tensei-III-Nocturne-Maniax-SLPM-65462-J Shin Megami Tensei III - Nocturne Maniax (SLPM 65462) (J)]
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Lucifer-s-Call-SLES-53363-E Shin Megami Tensei - Lucifer's Call (SLES 53363) (E)]
*[https://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Lucifer-s-Call-SLES-53363-E Shin Megami Tensei - Lucifer's Call (SLES 53363) (E)]
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-SLUS-20911-U--28827 Shin Megami Tensei - Nocturne (SLUS 20911) (U)]
*[https://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-SLUS-20911-U--28827 Shin Megami Tensei - Nocturne (SLUS 20911) (U)]
*[http://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-Maniax-SLPM-66681-J  Shin Megami Tensei - Nocturne Maniax (SLPM 66681) (J)]}}
*[https://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Nocturne-Maniax-SLPM-66681-J  Shin Megami Tensei - Nocturne Maniax (SLPM 66681) (J)]}}
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