Armored Core 2: Difference between revisions

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|Comments=runs poorly on Radeon and will freeze sometimes in certain missions on open source and Catalyst driver; runs very well and is playable in hardware mode on Nvidia closed source driver
|Comments=runs poorly on Radeon and will freeze sometimes in certain missions on open source and Catalyst driver; runs very well and is playable in hardware mode on Nvidia closed source driver
|Tester=DaTankAC
|Tester=DaTankAC
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== Trivia ==
== Trivia ==
* Original names: '''アーマード・コア2''' (SLPS-25007) & (SLPS-73403)
* Original names: '''アーマード・コア2''' (SLPS-25007) & (SLPS-73403)
==Known Issues==
{{noknown}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Persistent sound effect loop  
|IssueName=Persistent sound effect loop  
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{{Issue
{{Issue
|IssueName=Misaligned video during FMVs
|IssueName=Misaligned video during FMVs
|IsFixed=1
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=The game has a different TC buffer setup for FMVs, resulting in the video being slightly off-center in hardware mode while upscaling (with rainbow lines in the empty space on the bottom right). This only happens while upscaling.
|Description=The game has a different TC buffer setup for FMVs, resulting in the video being slightly off-center in hardware mode while upscaling (with rainbow lines in the empty space on the bottom right). This only happens while upscaling.
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|IssueName=Floating/misplaced shadows
|IssueName=Floating/misplaced shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Shadows often are misplaced or appear wrong, especially at moving near some pieces of geometry in a few area. They even float above your AC standing directly below a piece of geometry can sometimes lead to your shadow being projected above your AC instead of below.
|Description=Occurs on real hardware. Shadows often are misplaced or appear wrong, especially at moving near some pieces of geometry in a few area. They even float above your AC standing directly below a piece of geometry can sometimes lead to your shadow being projected above your AC instead of below.
|Workaround= No workarounds. Issue report is [https://github.com/PCSX2/pcsx2/issues/2400 here].
|Workaround= No workarounds. Issue report is [https://github.com/PCSX2/pcsx2/issues/2400 here].
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|IssueLevel=0
|IssueLevel=0
|Description=The game sprites do not take well to being upscaled, and will produce artifacts such as blurry HUD text and stray lines.
|Description=The game sprites do not take well to being upscaled, and will produce artifacts such as blurry HUD text and stray lines.
|Workaround= You can alleviate this by enabling manual hardware fixes, going into the Upscale Fixes tab, and setting Round Sprite to half, and checking Align Sprite and Merge Sprite (hasn't been tested in full playthrough). Messing with the settings here might produce better results. You can adjust the offset of the textures to remove any HUD artifacts (x400y0 is a good starting point -- a comparison gallery of various values is [https://imgur.com/a/PwzqnnH here]), but be warned that as of 1.7.5553 it'll still produce misalignment artifacts elsewhere. This problem's a matter of removing the more glaring artifacts as a compromise. This problem also persists in the sequel, [https://wiki.pcsx2.net/Armored_Core_2:_Another_Age AC2: Another Age.]
|Workaround= You can alleviate this by enabling manual hardware fixes, going into the Upscale Fixes tab, and setting Round Sprite to half, and checking Align Sprite and Merge Sprite (hasn't been tested in full playthrough). Messing with the settings here might produce better results. You can adjust the offset of the textures to remove any HUD artifacts (x400y0 is a good starting point -- a comparison gallery of various values is [https://imgur.com/a/PwzqnnH here]), but be warned that as of 1.7.5553 it'll still produce misalignment artifacts elsewhere. This problem's a matter of removing the more glaring artifacts as a compromise. This problem also persists in the sequel, [[Armored Core 2: Another Age|AC2: Another Age]].
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