Shadow Man: 2econd Coming: Difference between revisions
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The story begins as Michael LeRoi resurrects from "Deadside" to "Liveside" in order to contact Jaunty, a human-headed snake and a close associate of Mama Nettie. Unfortunately, after LeRoi finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another encounter with Mama Nettie, LeRoi receives a note from a man named Thomas Deacon whom he goes about in search of, after which LeRoi learns of Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, the Shadow Man, to save the world. | The story begins as Michael LeRoi resurrects from "Deadside" to "Liveside" in order to contact Jaunty, a human-headed snake and a close associate of Mama Nettie. Unfortunately, after LeRoi finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another encounter with Mama Nettie, LeRoi receives a note from a man named Thomas Deacon whom he goes about in search of, after which LeRoi learns of Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, the Shadow Man, to save the world. | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/524167-shadow-man-2econd-coming Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/524167-shadow-man-2econd-coming Link] | ||
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2002/03/11/shadow-man-2econd-coming IGN]|7.7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/shadow-man-2econd-coming-review/1900-2854290/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-man-2econd-coming Metacritic]|68/100}} | |reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2002/03/11/shadow-man-2econd-coming IGN]|7.7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/shadow-man-2econd-coming-review/1900-2854290/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-man-2econd-coming Metacritic]|68/100}} | ||
|widescreen = 1 | |widescreen = 1 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Revision=Nightly - v1.7.2031 | |Revision=Nightly - v1.7.2031 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound=build-in | ||
|Comments=Game works fine without any graphics glitches. Bugs: Game used to have lots of bugs but now they are fixed and seems to be fully playable. | |Comments=Game works fine without any graphics glitches. Bugs: Game used to have lots of bugs but now they are fixed and seems to be fully playable. | ||
|Tester={{ForumUser|prafull}} | |Tester={{ForumUser|prafull}} | ||
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|Revision=Nightly - v1.7.2077 | |Revision=Nightly - v1.7.2077 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound=build-in | ||
|Comments=Finally playable after years of bad textures (CDVD Bug) and SPS (VIF Stalls). 100% completion: all items, all cadeaux, all cutscenes, demo mode and credits watched. Bugs: SPS are fixed with Automatic Gamefixes. Game will freeze often after you unlock the last levels and will always freeze in a specific cutscene (before the Isle of the Dead boss). Enable the EE Timing Hack to avoid freezing and increase game stability. Don't enable MTVU with this game or characters models will break. | |Comments=Finally playable after years of bad textures (CDVD Bug) and SPS (VIF Stalls). 100% completion: all items, all cadeaux, all cutscenes, demo mode and credits watched. Bugs: SPS are fixed with Automatic Gamefixes. Game will freeze often after you unlock the last levels and will always freeze in a specific cutscene (before the Isle of the Dead boss). Enable the EE Timing Hack to avoid freezing and increase game stability. Don't enable MTVU with this game or characters models will break. | ||
|Tester={{ForumUser|LoStraniero1991}} | |Tester={{ForumUser|LoStraniero1991}} | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC | |Region=NTSC/PAL-M5 | ||
|OS=Windows | |OS=Windows 10 Home, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7. | |Revision=v1.7.2564 | ||
<!-- | |||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
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** INTC Spin Detection | ** INTC Spin Detection | ||
** Wait Loop Detection | ** Wait Loop Detection | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: | * Renderer: Vulkan | ||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound=build-in | ||
|Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, no freezes and bugs. | |||
|Comments=Europe v02.00(14/06/2004), Playable, when in the game, we fixed a very big problem with the textures and the character, the game can be safely played to the end. The game runs at 1440p (2K) 50-60 FPS, freezes | |||
|Tester={{ForumUser|Chern40_7}} | |Tester={{ForumUser|Chern40_7}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingEntry | {{TestingEntry | ||
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|Graphics=? | |Graphics=? | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
==Known Issues== | |||
{{Issue | |||
|IssueName=Corrupted textures in random places | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=CDVD changes introduced in '''v1.7.5094''' caused a regression where some textures in random places will appear corrupted. | |||
|Workaround=Use a version prior to '''v1.7.5094''' if you don't want to experience any texture corruption. | |||
{{SpoilerTable|caption=Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for other.|text= | |||
<small><pre> | |||
Find: | |||
01 00 01 3C 21 08 22 00 C0 95 20 AC 01 00 01 3C 21 08 22 00 C4 95 20 AC 20 00 62 28 EB FF 40 14 | |||
40 11 03 00 44 03 00 0C 00 80 04 34 00 80 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE | |||
00 80 04 34 44 03 00 0C 04 00 02 AE 00 80 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE | |||
Replace with: | |||
01 00 01 3C 21 08 22 00 C0 95 20 AC 01 00 01 3C 21 08 22 00 C4 95 20 AC 20 00 62 28 EB FF 40 14 | |||
40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE | |||
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE | |||
</pre></small>}} | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
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|Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead. | |Description=Enviroment textures (floor, walls, ect...) are not rendered properly, showing a grid pattern instead. | ||
|Workaround= | |Workaround= | ||
Used to have | Used to have minor corrupted textures on '''v1.7.0-dev-683-g4a90499ec''', now all textures display properly on the latest build. | ||
Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for | {{SpoilerTable|caption=Alternatively you can fix textures by patching game image directly in hex editor. Code for SLUS (US) version of game, but should be the same for other.|text= | ||
<small><pre> | <small><pre> | ||
Find: | Find: | ||
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40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE | 40 11 03 00 44 03 00 0C 00 88 04 34 00 88 04 34 01 00 10 3C B0 9B 10 26 44 03 00 0C 00 00 02 AE | ||
00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE | 00 88 04 34 44 03 00 0C 04 00 02 AE 00 88 04 34 01 00 10 3C 48 A7 10 26 44 03 00 0C 00 00 02 AE | ||
</pre></small> | </pre></small>}} | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack. | |Workaround=Fixed with the Automatic Gamefixes in '''v1.7.2090''' or else Enable the EE Timing Hack. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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Shadow_Man_2econd_Coming-chern40+7(3).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | Shadow_Man_2econd_Coming-chern40+7(3).jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | ||
</gallery> | </gallery> | ||
== Gameplay Videos == | == Gameplay Videos == | ||
* [https://www.youtube.com/watch?v=WNlGkIOtYBk Gameplay footage] | * [https://www.youtube.com/watch?v=WNlGkIOtYBk Gameplay footage] | ||
* [https://www.youtube.com/watch?v=RFxDZUq45eE Gameplay footage #2] | * [https://www.youtube.com/watch?v=RFxDZUq45eE Gameplay footage #2] | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Shadow-Man-2econd-Coming-SLES-50446-E--29353 Shadow Man - 2econd Coming (SLES 50446) (E)] | *[http://forums.pcsx2.net/Thread-Shadow-Man-2econd-Coming-SLES-50446-E--29353 Shadow Man - 2econd Coming (SLES 50446) (E)] | ||
*[http://forums.pcsx2.net/Thread-Shadow-Man-2econd-Coming-SLUS-20413-U--29639 Shadow Man - 2econd Coming (SLUS 20413) (U)]}} | *[http://forums.pcsx2.net/Thread-Shadow-Man-2econd-Coming-SLUS-20413-U--29639 Shadow Man - 2econd Coming (SLUS 20413) (U)]}} |