Max Payne: Difference between revisions

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{{infobox
{{infobox
|image            = Max Payne.jpg
|image            = Max Payne.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Rockstar Games|Rockstar Toronto]]
|developer        = [[Rockstar Games|Rockstar Toronto]]
|publisher        = [[Rockstar Games]] (US, EU, KO), [[Electronic Arts]] (JP)
|publisher        = [[Rockstar Games]] (US, EU, KO), [[Electronic Arts]] (JP)
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<!-- General props -->
<!-- General props -->
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|ko_rating        = 18
|ko_rating        = 18
|eu_rating        = 18+
|eu_rating        = 18+
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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20230<br />SLUS-20230GH <small>(Greatest Hits)</small><br />NPUD-20230 <small>(PS2 Classics)</small>
|serialsNTSCU      = SLUS-20230<br />SLUS-20230GH <small>(Greatest Hits)</small><br />CUSA-04488 <small>(PS2 Classics)</small>
|CRCsNTSCU        = BEB4577E
|CRCsNTSCU        = BEB4577E
|releasedateNTSCU  = December 6, 2001<br />2002 <small>(Greatest Hits)</small><br />May 1, 2012 <small>(PS2 Classics)</small>
|releasedateNTSCU  = December 6, 2001<br />2002 <small>(Greatest Hits)</small><br />April 22, 2016 <small>(PS4 - PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50325 <br> SLES-50326<br />SLES-50325-P
|serialsPAL        = SLES-50325 <br> SLES-50326<br />SLES-50325-P
|CRCsPAL          =
|CRCsPAL          = 52E0597D <small>(PAL-M4)</small><br />E7FB0320 <small>(PAL-E)</small>
|releasedatePAL    = January 11, 2002<br />October 25, 2002 <small>(Platinum)</small><br />April 22, 2016 <small>(PSN, PS2 Classics)</small>
|releasedatePAL    = January 11, 2002<br />October 25, 2002 <small>(Platinum)</small><br />April 22, 2016 <small>(PS4 - PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25244
|serialsNTSCJ      = SLPS-25244
|CRCsNTSCJ        =
|CRCsNTSCJ        = AC1593EC
|releasedateNTSCJ  = May 22, 2003<br />May 22, 2012 <small>(PS2 Classics, Korea)</small>
|releasedateNTSCJ  = May 22, 2003<br />May 22, 2012 <small>(PS2 Classics, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|Comments=This game is perfect on PCSX2, no graphics or gameplay issue at all, just keep automatic game fix on for this one. Also as a sidenote, don't use the MSAA under Direct3D9/11 or the game will shows some vertical lines
|Comments=This game is perfect on PCSX2, no graphics or gameplay issue at all, just keep automatic game fix on for this one. Also as a sidenote, don't use the MSAA under Direct3D9/11 or the game will shows some vertical lines
|Tester=Atomic 83
|Tester=Atomic 83
}}
{{TestingEntry
|Status=2
|Region=NTSC-J/PAL-E
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
* '''Automatic fixes'''
<!--
<small style="font-size:10px;">
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 1
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** Fast CDVD: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx
<!--
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch '''(PAL)'''
-->
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) and 1620p (3K) 50/60 FPS, without freezes, brakes and bugs. In my version of the emulator, he reads the game for a little long time, but this does not affect the game.
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=GSdx 1.2.0
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* MTVU: On
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Noticeable lag in the opening cutscene, but this was before I enabled MTVU. Full speed (for emulation), but the game lags even on PS2. I tried increasing the EE cyclerate, but that just made the framerate even more inconsistent (sometimes it'd lag and sometimes it'd run too fast). No crashes or other major issues. Fully playable. Generally, though, there's no real reason to play this over the PC version.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
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|Graphics=?
|Graphics=?
|Sound=?
|Sound=?
|Comments=?
|Comments={{TestPlaceholder}}
|Tester=?
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
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==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Random crash
|IssueName=Random crash
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|IssueLevel=1
|IssueLevel=1
|Description=The game will randomly crash in older versions if the EE clamp mode is not on the "full" level.
|Description=The game will randomly crash in older versions if the EE clamp mode is not on the "full" level.
|Workaround=As been fix in recent 1.5dev build as long as automatic game fix is enable, for older version, put the EE clamping mode on full.
|Workaround=Has been fix in recent '''v1.5dev''' build as long as '''Automatic fixes''' is enable. For older versions: put the EE clamping mode on full.
}}
}}




== Gameplay Screenshots ==
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Max_Payne_Forum_1.jpg
Max_Payne_Forum_1.jpg|Max Payne (SLES 50325)
Max_Payne_Forum_2.jpg
Max_Payne_Forum_2.jpg|Max Payne (SLUS 20230)
Max Payne-chern40+7.jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Max Payne-chern40+7(1).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Max Payne-chern40+7(2).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Max Payne-chern40+7(3).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Max Payne-chern40+7(4).jpg|v1.7.0 dev-1996, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Max Payne_Japan-chern40+7.jpg|Max Payne (SLPS 25244)
Max Payne_Japan-chern40+7(1).jpg|Max Payne (SLPS 25244)
</gallery>
</gallery>


[[Category:temp Navbox required]]
[[Category:temp Navbox required]]


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Max-Payne-SLES-50325-E--29333 Max Payne (SLES 50325) (E)]
*[http://forums.pcsx2.net/Thread-Max-Payne-SLES-50325-E--29333 Max Payne (SLES 50325) (E)]
*[http://forums.pcsx2.net/Thread-Max-Payne-SLUS-20230-U--30022 Max Payne (SLUS 20230) (U)]}}
*[http://forums.pcsx2.net/Thread-Max-Payne-SLUS-20230-U--30022 Max Payne (SLUS 20230) (U)]}}
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