The Getaway: Difference between revisions
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|wikipedia = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link] | |wikipedia = [https://en.wikipedia.org/wiki/The_Getaway_(video_game) Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/914419-the-getaway Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/914419-the-getaway Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/the-getaway Metacritic]|72/100}} | ||
|gameinfo = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name. | |gameinfo = The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name. | ||
<!-- General props --> | <!-- General props --> | ||
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|GPU=GTX 770Ti w/ 2 GB VRAM | |GPU=GTX 770Ti w/ 2 GB VRAM | ||
|Revision=v1.5.0-dev-3403-g58f5a5b91 | |Revision=v1.5.0-dev-3403-g58f5a5b91 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** Basically Preset 2, but: | ** Basically Preset 2, but: | ||
** EE Cyclerate: -2 | ** EE Cyclerate: -2 | ||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: AVX2 - D3D11 (Software) | * Renderer: AVX2 - D3D11 (Software) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* CRC Hack Level: Automatic | * CRC Hack Level: Automatic | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=GT 730 w/ 2 GB VRAM | |GPU=GT 730 w/ 2 GB VRAM | ||
|Revision=v1.6.0- | |Revision=v1.6.0- | ||
< | <!-- | ||
* EE/IOP: Defaults | * EE/IOP: Defaults | ||
* VUs: Defaults | * VUs: Defaults | ||
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** EE Cycle Skipping: 1 | ** EE Cycle Skipping: 1 | ||
**Other Hacks: All enabled except fast CDVD | **Other Hacks: All enabled except fast CDVD | ||
--> | |||
|Graphics=GSdx32 1.2.0 SSE2 | |Graphics=GSdx32 1.2.0 SSE2 | ||
< | <!-- | ||
* Renderer: D3D11 (Software) | * Renderer: D3D11 (Software) | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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** Mipmapping | ** Mipmapping | ||
** Rendering threads: 2 | ** Rendering threads: 2 | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Comments=Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required. | |Comments=Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required. | ||
|Tester=Andjerikou | |Tester=Andjerikou | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz | |||
|GPU=Geforce 1660 Super | |||
|Revision=1.7.0 (dev-1545) | |||
<!-- | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: -2 | |||
** VU Cycle Stealing: 0 | |||
** mVU Flag Hack: ✓ | |||
** MTVU: ✓ | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 6x Native | |||
* Anisotropic Filtering: 16x | |||
--> | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments= Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked. | |||
|Tester=CynicMimic | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | |Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | ||
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | |Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed. | |Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed. | ||
|Tester=Logeater | |Tester=Logeater | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=A semi-transparent fog/haze wall appears at a distance. | |Description=A semi-transparent fog/haze wall appears at a distance. | ||
|Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set | |Workaround=For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set renderer to any of the "Software" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing shadows and other graphics | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Detailed projected shadows and reflections of cars and pedestrians are missing | |Description=Detailed projected shadows and reflections of cars and pedestrians are missing. | ||
|Workaround=Only works in Software | |Workaround=Only works in "Software mode". | ||
}} | }} | ||
== Gameplay Videos == | ==The gallery== | ||
*[https://www.youtube.com/watch?v= | <gallery> | ||
File:getaway1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF | |||
File:getaway2 -cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF | |||
</gallery> | |||
==Gameplay Videos== | |||
*[https://www.youtube.com/watch?v=2CA8c-4jyQQ The Getaway PS2 Gameplay HD (PCSX2)] | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}} | *[http://forums.pcsx2.net/Thread-Getaway-The-SCES-51159-E--28988 Getaway, The (SCES 51159) (E)]}} |
Revision as of 10:34, 27 March 2024
Developer(s): Team Soho
Publisher(s): SCEE (EU), SCEA (US), Capcom (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 72/100
Game description: The Getaway follows the story of two men from opposite sides of the law, who share an obsession of bringing down London's crime supremo. You'll play Mark Hammond (an ex-bank robber on the run for murdering his wife and kidnapping his child) and Frank Carter (a vigilante cop who was suspended from the Flying Squad) in multiple storylines set in London. Within the city's winding streets, indoor environments, and dangerous street corners, you must search for the manipulative crime boss and finally clear your name.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
|
1.1.0 (r5730) | GSdx 0.1.16 (r5727) |
|
BIOS: USA v2.30, HACKS: none, This game runs very slowly on cutscenes (which can't be skipped), however, it runs pretty well during normal gameplay, only slowing down occasionally. The PAL version has a transparent wall glitch. | EddieHimself |
NTSC | Windows 7 x64 |
|
1.4.0 | GSdx 1.0.0 SSE41 |
|
Perfect emulation. | |
NTSC-U | Windows 10 Enterprise |
|
v1.5.0-dev-3403-g58f5a5b91 | GSdx 1.1.0 AVX2 |
|
Massively buggy on most hardware modes, in particular all shadows and detail features disappear. Game runs perfectly bugless on Software mode, D3D11, tho performance is God awful. Low frames. | GewehrRoss1 |
NTSC-U | Windows 10 Enterprise |
|
v1.6.0- | GSdx32 1.2.0 SSE2 |
|
Perfect emulation, no slowdowns or glitches of any kind. The key to resolving slowdowns is combination EE Cyclerate and EE Cycle Skipping. Lowering the cyclerate alone is not enough. Software rendering required. | Andjerikou |
NTSC-U | Windows 10 |
|
1.7.0 (dev-1545) | GSdx | SPU2-X 2.0.0 | Completed the story. EE Cyclerate set to -2 gives a huge speedup and allowed full framerate the majority of the time at 6x internal resolution. Minor framerate dips occured with smoke effects and a couple of cutscenes. A few graphical bugs remain in hardware mode: self-shadows are missing, some reflections are apparently missing, but the game looks better than it's ever looked. | CynicMimic |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux Mint 19.1 |
|
1.4.0 | GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | SPU2-X 2.0.0 [libspu2x-2.0.0] | BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation, Internal Resolution Native , Blending Unit Accuracy High , Automatic CRC Level Minimum , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack UV Cycle Stealing 2. Only player the first level Some slow downs during cut sceens and during game play but playable more testing might be needed. | Logeater |
Trivia
- Original names: ゲッタウェイ (SLPM-65410), 겟어웨이 (SCKA-20018)
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Known Issues
Semi-transparent wall in front of the character during driving
- Status: Active
- Type: Minor
- Description: A semi-transparent fog/haze wall appears at a distance.
- Workaround: For the NTSC-U version, go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to Full(the default option). Alternatively and for the versions from other regions set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High". Or set renderer to any of the "Software" options.
Missing shadows and other graphics
- Status: Active
- Type: Minor
- Description: Detailed projected shadows and reflections of cars and pedestrians are missing.
- Workaround: Only works in "Software mode".
The gallery
-
v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF
-
v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, 16xAF
Gameplay Videos
- Games rated D in Japan
- Games rated M in North America
- Games rated ALL in Korea
- Games with widescreen support
- Games with progressive support
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Adventure
- Games by Team Soho
- Games with known issues
- Games with minor issues