Bureaucrats, ninja, Administrators
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|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. | |Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. | ||
|Tester=Joder666 | |Tester=Joder666 | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=AMD Radeon R9 280 @ 3 GB | |GPU=AMD Radeon R9 280 @ 3 GB | ||
|Revision=v1.5.0 (dev-2162 g8c37418e4) | |Revision=v1.5.0 (dev-2162 g8c37418e4) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: -1 | ** EE Cyclerate: -1 | ||
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** mVU Flag Hack: ✓ | ** mVU Flag Hack: ✓ | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 3x Native | * Internal Resolution: 3x Native | ||
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* '''Hardware Hacks:''' | * '''Hardware Hacks:''' | ||
** Skipdraw: 1 | ** Skipdraw: 1 | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=HD520 (built in, uses system ram, I have 16GB) | |GPU=HD520 (built in, uses system ram, I have 16GB) | ||
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86 | |Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: -1 | ** EE Cyclerate: -1 | ||
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** mVU Flag Hack: ✓ | ** mVU Flag Hack: ✓ | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx 11 (included) | |Graphics=GSdx 11 (included) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: Native | * Internal Resolution: Native | ||
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** Skipdraw: played with 1 and 2 | ** Skipdraw: played with 1 and 2 | ||
* Fast Texture Invalidation: ✓ | * Fast Texture Invalidation: ✓ | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]]. | |Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]]. | ||
|Tester=fintip | |Tester=fintip | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 11 x64 | |||
|CPU=AMD Ryzen 5 3500X @ 4.10 GHz | |||
|GPU=AMD Radeon RX 580 8GB | |||
|Revision=1.6.0 | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=BIOS: Europe v2.50; running on D3D11 hardware at 4x native with external shader and ReShade with little to no problems whatsoever. | |||
|Tester=Vieltoor | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|GPU=NVIDIA GeForce GTX 760 2 GB | |GPU=NVIDIA GeForce GTX 760 2 GB | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
< | <!-- | ||
* Enable fast DVD: Yes | * Enable fast DVD: Yes | ||
* MTVU: Yes | * MTVU: Yes | ||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |Graphics=GSdx 1.2.0 AVX2 | ||
< | <!-- | ||
* Renderer: OpenGL Hardware | * Renderer: OpenGL Hardware | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* Half-pixel Offset: Normal (Vertex) | * Half-pixel Offset: Normal (Vertex) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware) | |IssueName=Screen Artifacts in OpenGL (Hardware) and DX 11 (Hardware) | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= When the game attempts to blur | |Description= When the game attempts to blur the foreground it instead blurs the whole screen. | ||
|Workaround= | |Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion." This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now. | ||
}} | |||
{{Issue | |||
|IssueName=Text cutoff | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=When picking up items, the text describing the item is cut off and some letters flicker. | |||
|Workaround=Disable "Instant VU1". | |||
}} | }} | ||
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|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack. | |Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Metal Gear and Metal Gear 2 screen is stuck | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=While standing still the whole screen is stuck ie. projectiles are not moving and MG2 radar dots are updating erratically. | |||
|Workaround= Fixed as of at least 1.7.4892, use that or set "Texture Preloading" to "None". | |||
}} | |||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |