Marvel: Ultimate Alliance: Difference between revisions

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|Comments=Do not use MTVU for this game. It will cause the game to hang/crash after the PS2 logo flashes in. Otherwise, the game has run at a constant 60 FPS without any other issues.
|Comments=Do not use MTVU for this game. It will cause the game to hang/crash after the PS2 logo flashes in. Otherwise, the game has run at a constant 60 FPS without any other issues.
|Tester=Zanzkebar
|Tester=Zanzkebar
}}
{{TestingEntry
|Status=2
|Region=
NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM
|GPU=Intel(R) HD Graphics 520
|Revision=
*v1.5.0 (dev-2174-g9c8a48f38)
*v1.7.0 - dev-138-gd1af8cd80
<!--
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 3
* Other hacks :
** INTC: Unchecked
** LOOP: Checked
* VU hacks:
** mVU: Checked
** mtVU: Unchecked
-->
|Graphics=
GSDX32-SSE2
*v1.5 2174
<!--
* Renderer: Direct3Dx11 (Hardware)
** All checkbox disable
**Resolution : Native
** Anisotropic Filtering and Mipmapping : OFF
** CRC HACK LEVEL : Automatic
* Shader Configuration
** All checkbox : Disabled.
-->
GSDX32-SSE4
*v1.7. 138
<!--
* Texture Filtering: Nearest
* Renderer: Direct3Dx11 (Hardware)
** 8-Bits : Checked
** Resolution : Native
** Anisotropic; DATE; Blending  : OFF
** Mipmapping : Automatic
** CRC : Automatic
** HW HACKS: Unchecked
* Shader Configuration
** Texture Filtering : Checked
** FXAA: Unchecked
-->
|Sound=
*SPU2-X
*LilyPad
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found.
*NOTE*
Playing with 2 + players don't impact in the performance at all.
*V.1.5. 2174*
You might suffer from sightly frame rate drops when too many enemies/npcs/ are gathered in the screen. Most of time Unnoticeable.
*V.1.7. 138*
Better build version, no frame rate drops detected.
|Tester=Catlovus20
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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