Marvel: Ultimate Alliance: Difference between revisions
No edit summary |
m (1 revision imported) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 18: | Line 18: | ||
|na_rating = T | |na_rating = T | ||
|italian = SLES-54123 | |italian = SLES-54123 | ||
|english = SLES-54123 & SLUS-21374 | |english = SLES-54123 & SLUS-21374 & SLUS-21374GH | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
Line 31: | Line 31: | ||
|serialsPAL = SLES-54123 | |serialsPAL = SLES-54123 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November 1, 2006<br />November 3, 2006 | |releasedatePAL = November 1, 2006 <small>(Australia)</small><br />November 3, 2006 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
Line 60: | Line 60: | ||
|Comments=Do not use MTVU for this game. It will cause the game to hang/crash after the PS2 logo flashes in. Otherwise, the game has run at a constant 60 FPS without any other issues. | |Comments=Do not use MTVU for this game. It will cause the game to hang/crash after the PS2 logo flashes in. Otherwise, the game has run at a constant 60 FPS without any other issues. | ||
|Tester=Zanzkebar | |Tester=Zanzkebar | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region= | |||
NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM | |||
|GPU=Intel(R) HD Graphics 520 | |||
|Revision= | |||
*v1.5.0 (dev-2174-g9c8a48f38) | |||
*v1.7.0 - dev-138-gd1af8cd80 | |||
<!-- | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 3 | |||
* Other hacks : | |||
** INTC: Unchecked | |||
** LOOP: Checked | |||
* VU hacks: | |||
** mVU: Checked | |||
** mtVU: Unchecked | |||
--> | |||
|Graphics= | |||
GSDX32-SSE2 | |||
*v1.5 2174 | |||
<!-- | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** All checkbox disable | |||
**Resolution : Native | |||
** Anisotropic Filtering and Mipmapping : OFF | |||
** CRC HACK LEVEL : Automatic | |||
* Shader Configuration | |||
** All checkbox : Disabled. | |||
--> | |||
GSDX32-SSE4 | |||
*v1.7. 138 | |||
<!-- | |||
* Texture Filtering: Nearest | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** 8-Bits : Checked | |||
** Resolution : Native | |||
** Anisotropic; DATE; Blending : OFF | |||
** Mipmapping : Automatic | |||
** CRC : Automatic | |||
** HW HACKS: Unchecked | |||
* Shader Configuration | |||
** Texture Filtering : Checked | |||
** FXAA: Unchecked | |||
--> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found. | |||
*NOTE* | |||
Playing with 2 + players don't impact in the performance at all. | |||
*V.1.5. 2174* | |||
You might suffer from sightly frame rate drops when too many enemies/npcs/ are gathered in the screen. Most of time Unnoticeable. | |||
*V.1.7. 138* | |||
Better build version, no frame rate drops detected. | |||
|Tester=Catlovus20 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Latest revision as of 10:32, 27 March 2024
Developer(s): Raven Software
Publisher(s): Activision
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic: 81/100
Game description: Marvel: Ultimate Alliance is an action/RPG that features the largest roster of comic book characters ever seen in a video game. Players assume the roles of more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and Captain America, and through their actions determine the fate of both planet Earth and the Marvel universe - revealed in one of multiple epilogues. Marvel: Ultimate Alliance offers total team customization, where players create their own team name, icon and vehicle, as well as establish their team reputation as they play throughout the story.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 8.1 |
|
1.2.1 | GSdx 0.1.16 (DX11 Hardware) |
|
Do not use MTVU for this game. It will cause the game to hang/crash after the PS2 logo flashes in. Otherwise, the game has run at a constant 60 FPS without any other issues. | Zanzkebar |
NTSC-U | Windows 10 x64 |
|
|
GSDX32-SSE2
GSDX32-SSE4
|
|
Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found.
•NOTE• Playing with 2 + players don't impact in the performance at all. •V.1.5. 2174• You might suffer from sightly frame rate drops when too many enemies/npcs/ are gathered in the screen. Most of time Unnoticeable. •V.1.7. 138• Better build version, no frame rate drops detected. |
Catlovus20 |
Trivia
- Also known as Marvel: Ultimate Alliance: Special Edition (US), MUA
Known Issues
Game freezes on boot
- Type: Not an issue
- Description: The game will get stuck on a black screen while booting.
- Workaround: Go to Config > Emulation Settings > Speedhacks tab, and disable the "MTVU (Multi-Threaded microVU1)" option. This speedhack is not compatible with this game.
The gallery
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated M in Australia
- Games support multi-tap
- Games with special controllers
- Games with widescreen support
- Multiplayer games
- Games with English language
- Games with Italian language
- Games
- Playable games
- Action
- RPG
- Games by Raven Software
- Temp Navbox required