Grand Theft Auto: Vice City Stories: Difference between revisions
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{{infobox | {{infobox | ||
|image = Grand_Theft_Auto-Vice_City_Stories.jpg | |image = Grand_Theft_Auto-Vice_City_Stories.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Rockstar Games|Rockstar Leeds]] | |developer = [[Rockstar Games|Rockstar Leeds]] | ||
|publisher = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US) | |publisher = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US) | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories Link] | ||
|gameinfo = Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed. | |gameinfo = Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed. | ||
|widescreen = 1 | |widescreen = 1 | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/938211-grand-theft-auto-vice-city-stories Link] | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/grand-theft-auto-vice-city-stories-review/1900-6161042/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city-stories Metacritic]|75/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/grand-theft-auto-vice-city-stories-review Eurogamer]|6/10}} | ||
|japan_rating = Z | |japan_rating = Z | ||
|japan_rating_text = Crime, Violence | |||
|au_rating = MA | |au_rating = MA | ||
|au_rating_text = Strong Violence, Strong Coarse Language | |||
|eu_rating = 18+ | |eu_rating = 18+ | ||
|au_rating_text = Bad Language, Violence | |||
|na_rating_text = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs | |na_rating_text = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs | ||
|na_rating = M | |na_rating = M | ||
Line 19: | Line 22: | ||
|french = SLES-54622 | |french = SLES-54622 | ||
|german = SLES-54622 | |german = SLES-54622 | ||
|english = SLES-54622 & SLUS-21590 | |english = SLES-54622 & SLUS-21590 & NPUD-21590 | ||
|japanese = SLPM-66917 | |japanese = SLPM-66917 & SLPM-55135 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|sw-rendering-only = 0 | |||
|cpu-intensive = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21590 | |serialsNTSCU = SLUS-21590<br />NPUD-21590 <small>(PS2 Classics)</small> | ||
|CRCsNTSCU = 4F32A11F | |CRCsNTSCU = 4F32A11F | ||
|releasedateNTSCU = March 5, 2007<br />April 2, 2013 | |releasedateNTSCU = March 5, 2007<br />April 2, 2013 <small>(PS2 Classics)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-54623 | |serialsPAL = SLES-54623<br />SLES-54622<br />SLES-54622/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54623/P <small>(Platinum)</small><br />NPED-00065 <small>(PS2 Classics)</small> | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = March 9, 2007<br />April 3, 2013 | |releasedatePAL = March 9, 2007<br />April 3, 2013 <small>(PS2 Classics)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
Line 61: | Line 66: | ||
* SPU2-X r4600 | * SPU2-X r4600 | ||
* Lilypad r4510 | * Lilypad r4510 | ||
|Comments=BIOS: 2.00, | |Comments=BIOS: 2.00, | ||
*Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although. | *Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although. | ||
*Enabling | *Enabling 'Allow 8-bit textures' in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck. | ||
*Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC. | *Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC. | ||
*Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures. | *Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures. | ||
|Tester=Machina | |Tester=Machina | ||
Line 81: | Line 86: | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 (1809) | |||
|CPU=Intel Core i7-6700K @ 4.5GHz | |||
|GPU=NVIDIA GeForce GTX 1070 8GB | |||
|Revision=1.5.0 r2899 | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=BIOS: 2.30, | |||
*Rock solid 60Hz (30 FPS) at 8x Native Resolution (5K) | |||
*As of this build, game no longer displays black boxes around HUD objects in DirectX 11 mode | |||
*Async mix stops audio slowdowns | |||
|Tester=Gravestone8 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz | |||
|GPU=Geforce 1660 Super | |||
|Revision=1.7.0 (dev-1545) | |||
<!-- | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** mVU Flag Hack: ✓ | |||
** MTVU: ✓ | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 6x Native | |||
* Anisotropic Filtering: N/A | |||
* GPU Palette Conversion: ✓ | |||
--- HW Hacks --- | |||
* Skipdraw: 1 x 1 | |||
--> | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects. | |||
|Tester=CynicMimic | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7-6700K @ 4.5Ghz | |||
|GPU=Geforce GTX 1070 | |||
|Revision=1.7.0-20220326074733 | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Software | |||
* Auto Flush: On | |||
* Edge Antialiasing: On | |||
* Mipmapping: On | |||
* Extra Rendering threads: 2 | |||
--> | |||
|Sound=cubeb | |||
|Comments=Rendering bug fix: EE Cycle Skipping +2 or Instant VU1 or MTVU. Smoke and rain effects affecting emulation speed: Increase "Extra Rendering threads" | |||
|Tester=Ahayri | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Debian 10 | ||
|CPU= | |CPU=Intel Core i5-4570 CPU @ 3.20 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 760 2 GB | ||
|Revision= | |Revision=1.6.0 | ||
|Graphics= | <!-- | ||
|Sound= | * Enable fast DVD: Yes | ||
|Comments= | * MTVU: Yes | ||
|Tester= | --> | ||
|Graphics=GSdx 1.2.0 AVX2 | |||
<!-- | |||
* Renderer: OpenGL Hardware | |||
* Internal Resolution: 3x | |||
* Allow 8 bits textures: Yes | |||
* Half-pixel Offset: Normal (Vertex) | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 2.0.0 | |||
|Comments=Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU. | |||
|Tester=Ratchet66 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
Line 106: | Line 184: | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Blurry upscaled image | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=In some systems and configurations, the video is blurry. | ||
|Workaround= | |Workaround=Turn off "Trails" in video options. | ||
}} | |||
{{Issue | |||
|IssueName=Can't load save from folder memory card | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Saving the game to a folder memory card will result in the save not being visible from within the game once PCSX2 is restarted. | |||
|Workaround=Use a normal 8 MB memory card. | |||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590) | File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590) | ||
File:Grand_Theft_Auto_Vice_City_Stories_gameplay_hardware.jpg|Grand Theft Auto: Vice City Stories (SLES-54622) | |||
File:Gtavcs1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch | |||
File:Gtavcs2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch | |||
File:Gtavcs3-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch | |||
</gallery> | </gallery> | ||
Revision as of 10:31, 27 March 2024
Developer(s): Rockstar Leeds
Publisher(s): Rockstar Games (US, EU, AU), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: GameSpot: 8.4/10, IGN: 7.5/10, Metacritic: 75/100, Eurogamer: 6/10
Game description: Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: 2.00,
•Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although. •Enabling 'Allow 8-bit textures' in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck. •Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC. •Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures. |
Machina |
NTSC-U | Windows |
|
1.1.0 r5754 | GSdx 5752 SSE41 |
|
Runs above full speed. | |
NTSC-U | Windows 10 Pro x64 (1809) |
|
1.5.0 r2899 | GSdx 1.1.0 AVX2 |
|
BIOS: 2.30,
|
Gravestone8 |
NTSC-U | Windows 10 |
|
1.7.0 (dev-1545) | GSdx | SPU2-X 2.0.0 | Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects. | CynicMimic |
NTSC-U | Windows |
|
1.7.0-20220326074733 | GSdx | cubeb | Rendering bug fix: EE Cycle Skipping +2 or Instant VU1 or MTVU. Smoke and rain effects affecting emulation speed: Increase "Extra Rendering threads" | Ahayri |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Debian 10 |
|
1.6.0 | GSdx 1.2.0 AVX2 |
|
Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU. | Ratchet66 |
Trivia
- Original names: グランド・セフト・オート・バイスシティ・ストーリーズ (SLPM-66917) & (SLPM-55135)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Blurry upscaled image
- Type: Not an issue
- Description: In some systems and configurations, the video is blurry.
- Workaround: Turn off "Trails" in video options.
Can't load save from folder memory card
- Status: Active
- Type: Minor
- Description: Saving the game to a folder memory card will result in the save not being visible from within the game once PCSX2 is restarted.
- Workaround: Use a normal 8 MB memory card.
The gallery
-
Grand Theft Auto: Vice City Stories (SLUS 21590)
-
Grand Theft Auto: Vice City Stories (SLES-54622)
-
v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
-
v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
-
v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
|
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