Colin McRae Rally 2005: Difference between revisions

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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Time skips in internal views
|IsFixed=0
|IssueLevel=1
|Description=Despite '''v1.7.5758''' fixed the the wildly unstable timing bug that caused sudden speeds up, the clock ingame still skips when using internal views (bumper, hood, cockpit). It may cause the game to go over the 60 minutes limit, resulting in a DNF.
|Workaround=Set the EE Cycle Rate to 50% (Underclock). This only applies if you are using internal views, external views don't cause this bug. Keep in mind that FMVs will stutter with this workaround.
|LastTestedOn=v1.7.5758
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Broken game internal timing
|IssueName=Broken game internal timing
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The game's internal timing is way off. This causes events to desync such as the ghost car that will either go much faster/slower than the time you set (if you import a save game with ghost times). Playing with internal cameras such as bumper view, hood view or cockpit will increase the gameplay speed in such a way that the car is too fast and uncontrollable. The internal timing is sensible to the emulation speed, speedhacks, renderer and even tracks/cars used.
|Description=The game's internal timing is way off. This causes events to desync such as the ghost car that will either go much faster/slower than the time you set (if you import a save game with ghost times). Playing with internal cameras such as bumper view, hood view or cockpit will increase the gameplay speed in such a way that the car is too fast and uncontrollable. The internal timing is sensible to the emulation speed, speedhacks, renderer and even tracks/cars used.
|Workaround=If you have a very powerful CPU, you can still get a "playable" experience by manually setting the "Game Properties" as following: '''Graphics:''' Software mode (the game is still buggy with Hardware rendering), 6 threads (more will not give any advantage); '''Emulation:''' EE Cycle Rate to 50% (Underclock) (this will avoid sudden speeds up when using internal views or random skips from the clock), if needed EE Cycle Skipping to Mild Underclock (massive speed boost). These settings will cause menus/car selection preview models to go slower (with EE Cycle Skipping) and FMVs to play slower. Your mileage may vary depending on your CPU.}}
|Workaround=Fixed in '''v1.7.5758'''. For older versions of PCSX2, if you have a very powerful CPU, you can still get a "playable" experience by manually setting the "Game Properties" as following: '''Graphics:''' Software mode (the game is still buggy with Hardware rendering), 6 threads (more will not give any advantage); '''Emulation:''' EE Cycle Rate to 50% (Underclock) (this will avoid sudden speeds up when using internal views or random skips from the clock), if needed EE Cycle Skipping to Mild Underclock (massive speed boost). These settings will cause menus/car selection preview models to go slower (with EE Cycle Skipping) and FMVs to play slower. Your mileage may vary depending on your CPU.
|LastTestedOn=v1.7.5758
}}


{{Issue
{{Issue
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Colin-McRae-2005-SLES-52636-E--51771 Colin McRae 2005 (SLES 52636) (E)]}}
*[https://forums.pcsx2.net/Thread-Colin-McRae-2005-SLES-52636-E--51771 Colin McRae 2005 (SLES 52636) (E)]}}
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