Valkyrie Profile 2: Silmeria

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Valkyrie Profile 2: Silmeria

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes)
PEGI rating: 16+
OFLC rating: M
GRB rating: 12
Widescreen supported natively
Progressive scan supported
CPU intensive game
Languages supported:
English: SLES-54644 & SLUS-21452 & SLUS-21452GH
Japanese: SLPM-66419 & SE-W0003 & SLPM-66782
German: SLES-54646
French: SLES-54645
Spanish: SLES-54648
Italian: SLES-54647
Region NTSC-U:
Serial numbers: SLUS-21452
SLUS-21452GH (Greatest Hits)
Release date: September 26, 2006
2008 (Greatest Hits)
CRCs: CC96CE93
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54644
SLES-54645 (PAL-F)
SLES-54647 (PAL-I)
SLES-54646
SLES-54648
Release date: September 6, 2007 (Australia)
September 7, 2007
CRCs: 04CCB600 (PAL-E)
C70FC973 (PAL-I)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66419
SE-W0003 (Artifact Box)
SCKA-20079 (Korea)
SLPM-66782 (Ultimate Hits)
SCAJ-20177
SCAJ-20197 (Ultimate Hits)
Release date: June 22, 2006 (Japan, Korea)
June 28, 2007 (Ultimate Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Tri-Ace
Publisher(s): Square Enix
Genre: RPG
Wikipedia: Link
Game review links: Metacritic84/100
Game description: Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-920 @ 3.60 GHz
  • EVGA GeForce GTX 275 @ 1280 MB
pre 0.9.7 Beta (r1888) GSdx 2660
  • SPU2-X 1.4.0 (r2663)
  • LilyPad 0.10.0 (r1853)
HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. Needs a fast CPU and GPU. It will need at least a Core 2 Duo @ 3.4 GHz and a 9600GT or equivalent to maintain full speed throughout the game. However, the game has some bugs and will drop FPS to around the 20-50 range. It only happens in some areas of the game. Master DX
NTSC-U Windows 7
  • Intel Dual-Core E5500 @ 2.80 GHz
  • AMD Radeon R7 360
1.4.0 GSdx SSE2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)

</spoiler>

  • SPU2-X
  • ?
Speedhacks: 3 - Balanced. Is playable (60 ~ 70% speed) until i reach "Lost Forest" because red black box, i tried to play in software/opengl mode but speed drops to 20 ~ 30%, making game unplayable. Charl9576
NTSC-U Windows 7
  • Intel Core i7-6700K @ 4.00 GHz
  • EVGA GeForce GTX 660 Sig2
v1.5.0 (dev-1189 gc1f45da) GSdx 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs Full speed OpenGL Mode 4x, Blending Unit Accuracy:Basic, CRC Level:Full, TF:Forced, MTVU:On ( I have this on by default) Tsunami2311
PAL (UK) Windows 10
  • Intel Core i5-5200u @ 2.20 GHz
  • NVidia 820m
v1.5.0 (dev-3359 geb2ca00e8) GSdx 1.1.0 (20200126161643)

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)

</spoiler>

  • SPU2-X 2.0.0 20200126161643
  • xPad 0.2.0
Runs much better than NTSC Version, as long as Maori-Jigglypuff's Overhaul pnach is applied. Pnach fixes various graphical bugs including the "Lost Forest Bug", disables anti-cheating mechanism, and improves speed overall, so setting of PCSX2's GSDX Plugin (OpenGL) can be at default and yet runs smoothly at 50 FPS 95% of the time, and now you can cheat with no crashes onwards. For "Vanilla" gameplay, comment out the obvious cheats in OTH, Items, Ravine timer and disabled enemy AI on his pnach. jaceleon
NTSC-U Windows 10
  • AMD Ryzen 7 2700X
  • NVIDIA 1080ti
1.6.0 GSdx 1.2.0 AVX2, Direct3D11 (Hardware)
  • SPU2-X 2.0.0
Runs very well but is quite blurry out of the box, to fix this hold 'x' and 'triangle' while starting the game, the game will show a screen to enable progressive scan, press square. Then in the video plugin settings, increase the internal resolution, tick 'enable HW Hacks', press the 'Advanced Settings and Hack' button, tick 'Frame Buffer Conversion' and set 'Half-pixel Offset' to 'Special (Texture)'. Eideren
PAL / NTSC Windows 10 Pro \ Ubuntu 20.04
  • Ryzen 5 3400G
  • Integrated GPU vega 11
1.7.0 (dev-1190)

<spoiler show="Settings" hide="Hide">

  • half-pixel offset to normal vertex

</spoiler>

GSdx 1.2.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 3x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: off
  • CRC Hack Level: Automatic

</spoiler>

  • SPU2-X 2.0.0
Runs good 3x resolution (only in Forest is slow and color bug in HW, SW is ok), Updated review 2021 Use settings advised below FelixThecat1970
NTSC-U Windows 10
  • AMD Ryzen 9 5900X
  • GeForce GTX 1080 Ti
1.7.2465 GSdx OpenGL @ 6x Native (4K) <spoiler show="Settings" hide="Hide">
  • Renderer: OpenGL
  • Interlace Mode: Bob Tff
  • Texture Filtering=Bilinear
  • Manual hacks: Skipdraw=15
  • Align Sprite: Enable
  • Merge Sprite: Enable
  • Half-Pixel Offset:Normal Vertex

</spoiler>

SPU2-X 2.0.0 Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal. PyreLight


Trivia

  • Original names: ヴァルキリープロファイル2 -シルメリア- (SLPM-66419) & (SE-W0003) & (SLPM-66782), 발키리 프로파일2 -실메리아- (SCKA-20079)
  • Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for SLPM_664.19;1 or SLUS_214.52, PAL releases do not have progressive mode but "interlacing" can be disabled with this cheat or more advanced Sharp framebuffer codes here.
  • There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2.

<spoiler show="Additional Patches" hide="Hide">

gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93
comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10

//Ignore GameGuard by Ryudo (Pcsx2 forums) - enable if game freeze through gameplay
//patch=1,EE,FE129B51,extended,800813BF
//patch=1,EE,000FFFFE,extended,0000022D
//patch=1,EE,000FFFFF,extended,0000022D
//patch=1,EE,9013A550,extended,0C04E8FC
//patch=1,EE,E0033B40,extended,0035EC8C
//patch=1,EE,104234AA,extended,00001000
//patch=1,EE,10423662,extended,00001000
//patch=1,EE,1042382A,extended,00001000
//patch=1,EE,E0027EC0,extended,0049550C
//patch=1,EE,2049BCB0,extended,03E00008
//patch=1,EE,2049BCB4,extended,00000000
//patch=1,EE,E007E140,extended,0036D90C
//patch=1,EE,203683D4,extended,00000000
//patch=1,EE,103AD16A,extended,00001000
//patch=1,EE,103AD61E,extended,00001000
//patch=1,EE,10430B76,extended,00001000
//patch=1,EE,10430BE2,extended,00001000
//patch=1,EE,10431A66,extended,00001000
//patch=1,EE,10431C1E,extended,00001000
//patch=1,EE,D0397CAC,extended,0000102A
//patch=1,EE,20397CB0,extended,00000000

//Auto 480p native mode
patch=1,EE,001D5984,byte,01 // 00000000 or use official combo button triangle + cross in boot

//Custom code start 
//Sharp Framebuffer Battles
patch=0,EE,200FFF5C,extended,341B9475
patch=0,EE,200FFF60,extended,145B000C
patch=0,EE,200FFF68,extended,341BF47F
patch=0,EE,200FFF6C,extended,001BD83C
patch=0,EE,200FFF70,extended,377B3134
patch=0,EE,200FFF74,extended,001B1825
patch=0,EE,200FFF78,extended,341B0019
patch=0,EE,200FFF7C,extended,001BDC3C
patch=0,EE,200FFF80,extended,007B1825
patch=0,EE,200FFF84,extended,341B0083
patch=0,EE,200FFF88,extended,001BDC38
patch=0,EE,200FFF8C,extended,007B1825
patch=0,EE,200FFF90,extended,34029301
patch=0,EE,200FFF94,extended,FCC20000

//Sharp Framebuffer Game Menu + movies + intro
patch=0,EE,200FFF9C,extended,341B948C
patch=0,EE,200FFFA0,extended,145B0002
patch=0,EE,200FFFA8,extended,34029518
patch=0,EE,200FFFAC,extended,FCC20000

//Sharp Framebuffer Cutscenes + towns + Dungeons
patch=0,EE,200FFFB4,extended,341B9480
patch=0,EE,200FFFB8,extended,145B000C
patch=0,EE,200FFFC0,extended,341BF3FF
patch=0,EE,200FFFC4,extended,001BD83C
patch=0,EE,200FFFC8,extended,377B3134
patch=0,EE,200FFFCC,extended,001B1825
patch=0,EE,200FFFD0,extended,341B001F
patch=0,EE,200FFFD4,extended,001BDC3C
patch=0,EE,200FFFD8,extended,007B1825
patch=0,EE,200FFFDC,extended,341B0083
patch=0,EE,200FFFE0,extended,001BDC38
patch=0,EE,200FFFE4,extended,007B1825
patch=0,EE,200FFFE8,extended,3402910C
patch=0,EE,200FFFEC,extended,FCC20000
patch=0,EE,200FFFF0,extended,03E00008 //Custom code block End

//Sharp Framebuffer mips code assembly
patch=0,EE,201221F8,word,0C03FFD7 // FCC20000 sd v0,0x0(a2)
gametitle=Valkyrie Profile 2: Silmeria [SLUS-21452]
comment=Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe]. A NTSC port by Agrippa.

// Disable Game Protection and enable to save with Cheat Codes
// [Condition to initiate Countdown Game-Kill Timer Deceiver: 00423378 3C1E0010
//  If Condition 00423378 3C1E0010 is true assign Zero-Value to Timer: 00423964 AC600000
//  If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 00423344
//  If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004234f8
//  If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004236b0
//  Condition to disable the Save File Corruptor: 0049bcf0 3C120010
//  If Condition 0049bcf0 3C120010 is true assign Zero-Value to Address 0049a2cc
//  Condition to disable AFTER-"Battle Mode" Instruction Scanner and Game-Kill Timer: 0036d42c 0c10c2b4
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Addresses 00430b94 and 00430bfc
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Timer: 00431c54 ac400000
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 00397cb0
//  If Condition 0036d42c 0c10c2b4 is true assign Value 10000017 to Address 003abf60
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af20c
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af3a4
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af464
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003c5a14
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d000c
//  If Condition 0036d42c 0c10c2b4 is true assign Value 10000020 to Address 003d27fc
//  If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d4ae4
//  If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad0a4
//  If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad554
//  If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad18c
//  If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad32c
//  If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 003ad62c
//  If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 00431ca4
//  Countdown-Timer Address spotted at 0058c160
patch=1,EE,00205ad8,word,087fac70
patch=1,EE,00205adc,word,00000000
patch=1,EE,01feb1c0,word,90830099
patch=1,EE,01feb1c4,word,a023d998
patch=1,EE,01feb1c8,word,3c020042
patch=1,EE,01feb1cc,word,8c433378
patch=1,EE,01feb1d0,word,3c063c1e
patch=1,EE,01feb1d4,word,34c60010
patch=1,EE,01feb1d8,word,1466000b
patch=1,EE,01feb1dc,word,0000102d
patch=1,EE,01feb1e0,word,3c020042
patch=1,EE,01feb1e4,word,3c07ac60
patch=1,EE,01feb1e8,word,34e70000
patch=1,EE,01feb1ec,word,ac473964
patch=1,EE,01feb1f0,word,3c0a0042
patch=1,EE,01feb1f4,word,3c0b2416
patch=1,EE,01feb1f8,word,356b0000
patch=1,EE,01feb1fc,word,ad4b3344
patch=1,EE,01feb200,word,ad4b34f8
patch=1,EE,01feb204,word,ad4b36b0
patch=1,EE,01feb208,word,0000102d
patch=1,EE,01feb20c,word,3c02004a
patch=1,EE,01feb210,word,8c43bcf0
patch=1,EE,01feb214,word,3c063c12
patch=1,EE,01feb218,word,34c60010
patch=1,EE,01feb21c,word,14660003
patch=1,EE,01feb220,word,0000102d
patch=1,EE,01feb224,word,3c02004a
patch=1,EE,01feb228,word,ac40a2cc
patch=1,EE,01feb22c,word,0000102d
patch=1,EE,01feb230,word,3c020037
patch=1,EE,01feb234,word,8c43d42c
patch=1,EE,01feb238,word,3c060c10
patch=1,EE,01feb23c,word,34c6c2b4
patch=1,EE,01feb240,word,14660026
patch=1,EE,01feb244,word,0000102d
patch=1,EE,01feb248,word,3c020043
patch=1,EE,01feb24c,word,ac400b94
patch=1,EE,01feb250,word,ac400bfc
patch=1,EE,01feb254,word,3c030043
patch=1,EE,01feb258,word,3c07ac40
patch=1,EE,01feb25c,word,34e70000
patch=1,EE,01feb260,word,ac671c54
patch=1,EE,01feb264,word,3c080039
patch=1,EE,01feb268,word,ad007cb0
patch=1,EE,01feb26c,word,3c08003b
patch=1,EE,01feb270,word,3c091000
patch=1,EE,01feb274,word,35290017
patch=1,EE,01feb278,word,ad09bf60
patch=1,EE,01feb27c,word,ad00f20c
patch=1,EE,01feb280,word,ad00f3a4
patch=1,EE,01feb284,word,ad00f464
patch=1,EE,01feb288,word,3c08003c
patch=1,EE,01feb28c,word,ad005a14
patch=1,EE,01feb290,word,3c08003d
patch=1,EE,01feb294,word,ad00000c
patch=1,EE,01feb298,word,25290009
patch=1,EE,01feb29c,word,ad0927fc
patch=1,EE,01feb2a0,word,ad004ae4
patch=1,EE,01feb2a4,word,3c0a003b
patch=1,EE,01feb2a8,word,3c0b1000
patch=1,EE,01feb2ac,word,356b002e
patch=1,EE,01feb2b0,word,ad4bd0a4
patch=1,EE,01feb2b4,word,ad4bd554
patch=1,EE,01feb2b8,word,256b0022
patch=1,EE,01feb2bc,word,ad4bd18c
patch=1,EE,01feb2c0,word,ad4bd32c
patch=1,EE,01feb2c4,word,3c08003b
patch=1,EE,01feb2c8,word,3c096403
patch=1,EE,01feb2cc,word,35290000
patch=1,EE,01feb2d0,word,ad09d62c
patch=1,EE,01feb2d4,word,3c080043
patch=1,EE,01feb2d8,word,ad091ca4
patch=1,EE,01feb2dc,word,080816b8
patch=1,EE,01feb2e0,word,00000000
patch=1,EE,00100A7C,word,1400fffa
patch=1,EE,00100BB4,word,1400fffa
patch=1,EE,00100C64,word,1400fffa
patch=1,EE,00143614,word,1400fffa
patch=1,EE,0014533C,word,1400fffa

// Disable Alicia's shadows
patch=1,EE,002b7c68,word,64010000

// Disable the purple filter in the Lost Forest
patch=1,EE,002e0bec,word,64030000

// Disable the black borders
patch=1,EE,00106d20,word,087facbc
patch=1,EE,00106d24,word,00000000
patch=1,EE,01feb2f0,word,8e4200ac
patch=1,EE,01feb2f4,word,24040002
patch=1,EE,01feb2f8,word,3c080037
patch=1,EE,01feb2fc,word,8d09d42c
patch=1,EE,01feb300,word,3c0a0c10
patch=1,EE,01feb304,word,354ac2b4
patch=1,EE,01feb308,word,112a0005
patch=1,EE,01feb30c,word,0000582d
patch=1,EE,01feb310,word,3c0b0044
patch=1,EE,01feb314,word,3c0c2403
patch=1,EE,01feb318,word,358c0000
patch=1,EE,01feb31c,word,ad6c29b0
patch=1,EE,01feb320,word,08041b4a
patch=1,EE,01feb324,word,00000000

</spoiler>


Known Issues

Ghosting on some screens

  • Status: Active
  • Type: Minor
  • Description: Valkyrie Profile 2 suffers from ghosting similar to Tales of the Abyss. This issue only occurs on certain maps.
  • Workaround: Press F9 to switch to Software Mode, or PCSX2 1.7 dev buils 1190 PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex"

Audio missing and freeze during cutscene.

  • Status: Active
  • Type: Serious
  • Description: Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss.
  • Workaround: Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it.

Screen dims while performing certain actions

  • Status: Active
  • Type: Minor
  • Description: While using a non-software renderer, the screen darkens while dashing during combat, or while photon teleporting.
  • Workaround: Use software rendering. Alternatively, enable cheats, create a .pnach file for the game, and use the cheat: "patch=1,EE,002dbe1c,word,64030000". This disables blur and bloom effects, but only fixes dashing.

Fixed Issues

Vertical lines during FMVs.

  • Status: Fixed
  • Type: Serious
  • Description: Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible.
  • Workaround: Set Texture Filtering to Bilinear(Forced excluding sprites) and in Hacks: Half-Pixel Offset to "Normal (Vertex)" and enable "Align Sprite" and "Merge Sprite".

Bad rendering in certain areas

  • Status: Fixed
  • Type: Serious
  • Description: In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the Renderer is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly.
  • Workaround: This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.

Missing shadows

  • Status: Fixed
  • Type: Minor
  • Description: Real-time shadows are missing.
  • Workaround: This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.

Missing post-processing effects (Depth of Field, Bloom, etc.)

  • Status: Fixed
  • Type: Minor
  • Description: When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects.
  • Workaround: This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic.

Framerate drops, and zooming issues. (Only affects NVIDIA cards)

  • Status: Fixed
  • Type: Minor
  • Description: Using Direct3D11 (Hardware) on an NVIDIA card will cause a drop in frame rates and the game menus will zoom in and out.
  • Workaround: Enable the NVIDIA Hack or run the game in Progressive Scan mode. Information enabling Progressive Scan can be found under the Trivia section.

Ravine Cavern Rush (Fixed in v0.9.7)

  • Status: Fixed
  • Type: Serious
  • Description: Some areas will be covered in fog making it hard to see anything at all (This was an old GSdx problem where fog was not rendered correctly.)
  • Workaround: N/A (Fixed)

Tower of Lezard Valeth (Fixed in v0.9.7)

  • Status: Fixed
  • Type: Minor
  • Description: The fog in the first section of the dungeon will be dark, making the entire area a bit difficult to see. The character textures however, will still be visible.
  • Workaround: N/A (Fixed)


Gameplay Screenshots


Public compatibility forum links