Silent Hill 3

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Silent Hill 3

NTSC-U cover
Game general and emulation properties:
CERO rating: C (Violence)
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong Horror, Violence)
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLES-51434 & SLPM-65257 & SLUS-20622
Japanese: SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4
German: SLES-51434 & SLPM-65257 & SLUS-20622
French: SLES-51434 & SLPM-65257 & SLUS-20622
Spanish: SLES-51434 & SLPM-65257 & SLUS-20622
Italian: SLES-51434 & SLPM-65257 & SLUS-20622
Korean: SLPM-65257 & SLUS-20622 & SLKA-25065
Region NTSC-U:
Serial numbers: SLUS-20622
Release date: August 5, 2003
CRCs: 2498951B
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51434
Release date: May 23, 2003
CRCs: 5088CCDB, 51CED27D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65257
VW127-J1
SLKA-25065 (Korea)
SLPM-65622 (Konami the Best)
VW127-J2 (Konami the Best)
SLPM-66018 (Konami Dendou Collection)
VW127-J4 (Konami Dendou Collection)
Release date: July 3, 2003 (Japan, Korea)
July 1, 2004 (Konami the Best)
June 9, 2005 (Konami Dendou Collection)
CRCs: 8CFE667F
C6CBDE91 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Team Silent
Publisher(s): Konami
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Eurogamer9/10, Metacritic85/100, GameSpot8.4/10, IGN8.8/10
Game description: Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay. As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears. Along the way, you'll encounter many strange characters you're not sure are trustworthy. Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 7 64-bit
  • AMD Phenom II X6 1065T @ 2.90 GHz
  • AMD Radeon HD 6670
0.9.9 (r5326) GSdx 0.1.16 (r5530)
  • SPU2-X 2.0.0 (r5317)
  • LilyPad 0.11.0 (r5112)
BIOS: 1.60 JasonBreen
NTSC-U Windows
  • Intel Core i5-3210M @ 2.50 GHz
  • AMD Radeon HD 7650M @ 1 GB
1.0.0 GSdx
  • SPU2-X
Seems to play fine, FPS sits around 59.94. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!)
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5541) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0 (r5478)
  • LilyPad 0.11.0 (r5403)
Playable with occasional display bugs. Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in Hardware mode.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
1.3.0 (git 648) GSdx 0.1.16 AVX2

<spoiler show="Settings" hide="Hide">

  • Revision: r648
  • Renderer: Direct3D11 (Hardware)
  • Custom Resolution: 2560x1440
  • Shader ConfiguratioN:
    • Enable FXAA: ON

</spoiler>

<spoiler show="SPU2-X 1.3.0" hide="Hide">
  • Revision: r648
  • Module: XAudio2
  • Latency: 150ms
  • Sync Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users. Ryudo
PAL Windows 7 Ultimate x64 (SP1)
  • Intel Core i5 @ 3.30 GHz
  • AMD Radeon HD 6000
1.4.0 Default Default Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions. FlatOut
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Xeon E5606 @ 2.14 GHz (x2)
  • AMD Radeon HD 6950 @ 1 GB
1.4.0 GSdx 19.00 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution : Native

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
OpenGL Hardware produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.) starkeysuper64
NTSC-U Windows 10 Pro x64
  • Intel Core i7-2600 @ 3.40 GHz
  • AMD Radeon HD 7790 @ 1 GB
1.5.0 (dev-1682) GSdx AVX

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution : 3x

</spoiler>

<spoiler show="SPU2-X 2.0.0" hide="Hide">
  • Module: XAudio 2
  • Interpolation: Linear

</spoiler>

  • LilyPad 0.11.0
Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer. xVxXPrinceXxVx
NTSC-U/PAL-M5 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-2002 GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Conversation Buffer Allocation
  • Native Resolution: 1920x1080 and 2560x1440
  • Texture Filtering: Bilinear (Forced and PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Automatic (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering. Chern40+7
NTSC-U Windows 10, x64
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
v1.6.0 GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
  • Resolution: 3*Native
  • Automatic Gamefixes: On
  • Blending Accuracy: Medium
  • Allow 8-Bit Textures: On
  • Switch to GSdx software rendering when an FMV plays

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
FMVs play correctly in software mode via the "Switch to GSdx software rendering when an FMV plays" hack (not tested with hardware, but probably would only display a black screen based on other tests). As far as I know though, this fix is removed in 1.7.0, so you'd probably need to press F9 a lot to get FMVs to work on a hardware playthrough. Text is grey instead of white. Full speed. Fully playable. PandoraGTX


Trivia

  • Original names: サイレントヒル3 (SLPM-65257) & (SLPM-65622) & (SLPM-66018), 사일런트 힐 3 (SLKA-25065)


Known Issues

Misaligned shadows

  • Status: Active
  • Type: Minor
  • Description: Shadows appear in front of an object instead of behind it in Hardware mode.
  • Workaround: Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.

Missing grain effect

  • Status: Active
  • Type: Minor
  • Description: Grain filter is absent in Hardware mode.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.

Glitchy status screen

  • Status: Active
  • Type: Minor
  • Affected Game Versions: NTSC
  • Description: When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.
  • Workaround: Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).

Fixed Issues

Black FMVs

  • Status: Fixed
  • Type: Minor
  • Description: FMVs are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
  • Workaround: 1.7 versions (partial workaround): Place this Silent Hill 3 .pnach file to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out original .pnach file that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
  • Note: In later 1.5 and 1.6 revisions, this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
  • Note: In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.

Grid obscures FMV's

  • Status: Fixed
  • Type: Serious
  • Affected Game Versions: PAL
  • Description: In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
  • Workaround: As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.

Heather Body Texture Distortion/Flickering.

  • Status: Fixed
  • Type: Minor
  • Description: Sometimes the textures on the player character's body flicker and distort when using OpenGL
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".

Discoloured text

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: All
  • Description: Text is grey instead of white.
  • Workaround: Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.

Gameplay Screenshots


Public compatibility forum links