Shin Megami Tensei: Nocturne

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Shin Megami Tensei: Nocturne
Shin Megami Tensei III Nocturne.jpg
Game general and emulation properties:
CERO rating: A
ESRB rating: M (Blood, Intense Violence, Language, Sexual Themes)
PEGI rating: 12+
GRB rating: 15
Widescreen patch available
Languages supported:
English: SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045
Japanese: SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 &  SLPM-65259 &  SLPM-65461 &  SLPM-65462
German: SLES-53363
French: SLES-53363
Korean: SLKA-25076 & SLKA-25160
Region NTSC-U:
Serial numbers: SLUS-20911
SLUS-28045 (Trade Demo)
NPUD-20911 (PS2 Classics)
Release date: October 12, 2004
May 6, 2014 (PS2 Classics)
CRCs: F0A31EE3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53363
Release date: July 1, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65242
SLPM-65241 (Deluxe Box)
SLPM-65259 (Tsutaya original version)
SLPM-65462 (SMT: Nocturne Maniax)
SLPM-74205 (PlayStation 2 the Best)
SLKA-25160 (SMT: Nocturne Maniax)
SLPM-66681 (Maniax Chronicle Edition)
Release date: February 20, 2003
January 29, 2004
August 5, 2004 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, US), Ghostlight (EU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: IGN8.6/10, Metacritic82/100
Game description: Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U(?) ?
  • AMD Athlon II x2 245 OC 3.55ghz
  • NVIDIA 9600GT
r1888 GSdx r2693
  • SPU2-X r2693 1.4.0
  • LilyPad r1853 0.1.0
The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting CKL
NTSC-U(?) ?
  • ?
  • ?
r5350 1.0.0 GSdx r5334 0.1.16
  • SPU2-X r5324 2.0.0
  • LilyPad r5282 0.11.0
BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode. Nameless One
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5814 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Not Requires good hardware to work fine.
NTSC-J Windows
  • Intel Core i5 i5-2410M
  • AMD Radeon 7400 HD M
PCSX2 1.5.0 (git version) GSDX SPU2-X Game working fine.


  • Original names: 真・女神転生 III ノクターン (SLPM-65242) & (SLPM-65241) & (SLPM-74205), 真・女神転生III ノクターン マニアクス (SLPM-65462), 진 여신전생 3: 녹턴 (SLKA-25076), 真・女神転生III ノクターン マニアクス クロニクル・エディション (SLPM-66681), 진 여신전생 3: 녹턴 매니악스 (SLKA-25160)
  • Also known as Shin Megami Tensei III: Nocturne (JP), Shin Megami Tensei III: Nocturne Maniax (JP), Shin Megami Tensei: Lucifer's Call (EU)

Known Issues

Glitch with shadows of the characters

  • Status: Active
  • Type: Minor
  • Description: Glitch with shadows of the characters
  • Workaround: Problems with shadows can be fixed by turning on Alpha hack in GSdx plugin and turning off all CRC hacks by adding the line "CrcHacksExclusions=all" to inis/GSdx.ini file. This, however, will make NPCs, some objects and shadows cast by object visible through walls, so it's either one or the other. Software Mode runs without either of problems.
  • As of r5819, the shadow has been removed from the main character in Hardware rendering mode. Switch to software mode to display the shadow on the main character again.

The gallery

Public compatibility forum links