Ratchet & Clank

From PCSX2 Wiki
Jump to: navigation, search
Ratchet & Clank
Picture of NTSC-U Box Art
Region NTSC-U:
Serial numbers: SCUS 97199
Release date: November 4, 2002
CRCs: CE4933D0
Windows Status: Playable
Linux Status:  ?
Mac Status:  ?
Region PAL:
Serial numbers: SCES 50916
Release date: November 8, 2002
CRCs: 76F724A3, 6A8F18B9 (PAL-M5)
Windows Status: Playable
Linux Status:  ?
Mac Status:  ?
Region NTSC-J:
Serial numbers:
Release date: December 3, 2002
Windows Status:  ?
Linux Status:  ?
Mac Status:  ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 88/100
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)
NTSC-U Windows
  • Intel Core i7 3770K @ 3.50Ghz
  • Nvidia Geforce GTX 670 (2GB)
1.0.0 GSDX
  • SPU2-X
  • ?
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps,
  • Core i5 2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
BIOS: scph70004,

• Fully playable aside from garbage textures and models at a small distance. • The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.

? ?
  • 3770k @ 4.5
  • R9 290X
1.2.1 GSDX 1.2.1
  • SPU2-X 1.2.1
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1 OmegaNull
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC USA V2.2 Windows 8.1
  • AMD A8 6600K @ 4.4GHz
  • AMD Sapphire r9-270x
1.3.0 GDSX SPU2-X Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode) Apihl1000

Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery

Public compatibility forum links