Ratchet & Clank
||r4600||GSDX r4643 0.1.16||
• Fully playable aside from garbage textures and models at a small distance. • The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen.
||If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1||OmegaNull|
||1.3.0-20140805121745||GDSX||SPU2-X||Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements.||Clank|
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.