R: Racing Evolution

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R: Racing Evolution
R-Racing Revolution.png
USA cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Language, Suggestive Themes)
PEGI rating: 12+
Widescreen supported natively
Progressive scan supported
Supports up to two local players
Languages supported:
English: SLES-52309 & SLUS-20721
Japanese: SLPS-25300 & SLPM-60216
German: SLES-52309
French: SLES-52309
Spanish: SLES-52309
Italian: SLES-52309
Region NTSC-U:
Serial numbers: SLUS-20721
Release date: December 9, 2003
CRCs: C6DDDB74
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52309
Release date: April 2, 2004
CRCs: C3CA06E4
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25300
SCAJ-20048
SLPM-60216 (Trial)
Release date: November 27, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco
Genre: Racing
Wikipedia: Link
Game review links: Metacritic66/100
Game description: Not your ordinary racer, R: Racing Evolution features a story mode, in-game radio communications, and authentic licensed cars. R: Racing Evolution chronicles the intense competition and deep rivalries found only within the professional racing circuit. Upgrade and modify your vehicle to compete in five game modes, including Racing Life, Event Challenge, Time Attack, Arcade, and Versus. New features such as the Interactive Driver AI System and in-game radio communications bring players close to the racing action.
The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport. The mode features 14 chapters, in which the player earns new cars, RP points for new purchases, and views CG movies proceeding every chapter.
The game also features a system referred to as the pressure meter, a fighting game-esque gauge that fills up as the player gets closer to a rival car; the higher the meter, the greater the likelihood that the AI will make a critical mistake. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full, with the opponent slowly feeling the pressure, ending up, most likely, screaming out of control.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Core 2 Duo E6300
  • GeForce 7900 GTX
0.9.6 RC GSDX r890
  • SPU2ghz 1.9.0
  • Lilypad 0.9.9
BIOS: USA v02.00, Last tested in PCSX2 0.9.6 with complains of cars not appearing on races, unknown status with 0.9.8 or later. Machina
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), The others cars are Invisibles.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 5 of June GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Others cars are invisibles


Trivia

  • Original names: R レーシングエヴォリューション (SLPS-25300)
  • Also known as R: Racing (EU), R:Racing Evolution: Life in the Fast Lane (JP)
  • Progressive for NTSC only supported in NTSC-U version


Known Issues

Cars on track are invisible

  • Status: Active
  • Type: Serious
  • Description: All cars on track are invisible, both during races and in menu's.
  • Workaround: There is no known workaround.


The gallery

Public compatibility forum links