R: Racing Evolution

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R: Racing Evolution
R-Racing Revolution.png
NTSC-U cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Language, Suggestive Themes)
PEGI rating: 12+ (Bad Language)
Widescreen supported natively
Progressive scan supported for NTSC regions only
Supports up to two local players
Languages supported:
English: SLES-52309 & SLUS-20721
Japanese: SLPS-25300 & SLPM-60216
German: SLES-52309
French: SLES-52309
Spanish: SLES-52309
Italian: SLES-52309
Region NTSC-U:
Serial numbers: SLUS-20721
Release date: December 9, 2003
CRCs: C6DDDB74
Windows Status: Ingame
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52309
Release date: April 2, 2004
CRCs: C3CA06E4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25300
SCAJ-20048
SLPM-60216 (Trial)
Release date: November 27, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco
Genre: Racing
Wikipedia: Link
Game review links: Metacritic66/100
Game description: Not your ordinary racer, R: Racing Evolution features a story mode, in-game radio communications, and authentic licensed cars. R: Racing Evolution chronicles the intense competition and deep rivalries found only within the professional racing circuit. Upgrade and modify your vehicle to compete in five game modes, including Racing Life, Event Challenge, Time Attack, Arcade, and Versus. New features such as the Interactive Driver AI System and in-game radio communications bring players close to the racing action.
The game offers a story mode where the player follows the racing career of Rena Hayami as she struggles to deal with the busy life of a professional race car driver and the politics of the sport. The mode features 14 chapters, in which the player earns new cars, RP points for new purchases, and views CG movies proceeding every chapter.
The game also features a system referred to as the pressure meter, a fighting game-esque gauge that fills up as the player gets closer to a rival car; the higher the meter, the greater the likelihood that the AI will make a critical mistake. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full, with the opponent slowly feeling the pressure, ending up, most likely, screaming out of control.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Core2 Duo E6300
  • NVIDIA GeForce 7900 GTX
0.9.6 RC GSdx (r890)
  • SPU2ghz 1.9.0
  • LilyPad 0.9.9
BIOS: USA v02.00, Last tested in PCSX2 0.9.6 with complains of cars not appearing on races, unknown status with 0.9.8 or later. Machina
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (28-May-2014) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), The others cars are invisible.
NTSC-U Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (05-June-2014) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Others cars are invisible.
PAL Windows 7 x64
  • Intel Core i5 @ 3.30 Ghz
  • AMD Radeon HD 6000
v1.5.0 (dev-1901 g489a89a) GSdx
  • SPU2-X
  • LilyPad 0.12.0
Cars are visible now. Car shadows and vertical lines issues in Hardware mode, workarounds have been added to the Known Issues section below.


Trivia

  • Original names: R レーシングエヴォリューション (SLPS-25300)
  • Also known as R: Racing (EU), R:Racing Evolution: Life in the Fast Lane (JP)


Known Issues

Cars on track are invisible

  • Status: Fixed
  • Type: Serious
  • Description: All cars on track are invisible, both during races and in menu's.
  • Workaround: Has been resolved in recent v1.5.0 git builds.

Bugged shadows

  • Status: Active
  • Type: Minor
  • Description: In Hardware mode shadows stretch from the car to the road instead of just appearing on the surface.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to at least "High".

Vertical Lines

  • Status: Active
  • Type: Minor
  • Description: When the Internal Resolution is set higher than native in Hardware mode, several vertical lines appear on the screen.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the "Align Sprite" hack.


The gallery


Public compatibility forum links