R-Type Final

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R-Type Final

R-Type Final
Game general and emulation properties:
CERO rating: B
ESRB rating: E (Fantasy Violence)
PEGI rating: 3+
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SLES-51952 & SLUS-20780
Japanese: SLPS-25247 & SLPS-73244 & SLPM-60202
German: SLES-51952
French: SLES-51952
Korean: SCKA-20009
Region NTSC-U:
Serial numbers: SLUS-20780
Release date: February 3, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51952
Release date: March 26, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-20009
SLPS-25247
SLPS-73244 (PlayStation 2 the Best)
SCAJ-20029
SLPM-60202 (Trial version)
Release date: June 19, 2003 (Korea)
July 17, 2003
July 6, 2006 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Irem
Publisher(s): Irem (KO, JP), Eidos Interactive (US), Metro3D (EU)
Genre: Action, Shoot'em up
Wikipedia: Link
Game review links: IGN8.1/10, Metacritic79/100
Game description: The classic 1987 arcade shooter gets a complete makeover in R-Type Final. While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all. Use the Force System to power-up your ship and battle against the evil Bydo. Over 100 ships are available for you to choose from and customize. Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core2 Quad @2.4GHz
  • ATI Radeon HD 3650
0.9.8 (stable) GSdx 0.1.16 (stable) SPU2-X 1.4.0 Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes. Moshalas
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5452 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-U Windows
  • Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
  • Nvidia GeForce GTX 1060 6GB GDDR5
1.1.0 r5350 GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 SPU2-X 2.0.0 Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) Saitolai
NTSC-J Windows
  • Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power)
  • Nvidia GeForce GTX 1060 6GB GDDR5
1.1.0 r5350 GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 SPU2-X 2.0.0 Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) Saitolai
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed.


Trivia

  • Original names: アール・タイプ ファイナル (SLPS-25247) & (SLPS-73244), R-TYPE 파이널 (SCKA-20009)



Public compatibility forum links