Monster Hunter G

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Monster Hunter G

Monster Hunter G
Game general and emulation properties:
CERO rating: C
GRB rating: 18
Widescreen patch available
Massively Multiplayer game
Languages supported:
Japanese: SLPM-65869 & SLPM-74248
Korean: SLKA-25219
Region NTSC-J/C/K:
Serial numbers: SLPM-65869
SLPM-74248 (PlayStation 2 the Best)
SLKA-25219
Release date: January 20, 2005
October 11, 2007 (PlayStation 2 the Best)
2005 (Korea)
CRCs: 29396A53
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, RPG, MMO
Wikipedia: Link
Game description: Monster Hunter G is a Japan-exclusive game for PlayStation 2. It is an expansion to the original Monster Hunter with more quests, weaponry, and Subspecies of its existing monsters. Monster Hunter G is the prequel to Monster Hunter 2.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • AMD64 X2 4400+ (2.3GHz)
  • Geforce 8800GTX
0.9.4 ZeroGS KOSMOS 0.96.4
  • P.E.Op.S 1.6
  • SSSPSX 1.7
BIOS: USA v02.00, HACKS: EErec on, VU0rec on, VU1rec on, MTGS on, DC on, 60+ FPS Machina

Trivia

  • Original names: モンスターハンターG (SLPM-65869) & (SLPM-74248), 몬스터 헌터 G (SLKA-25219)

Known Issues

Fixed Issues

Slowness on OpenGL hardware renderer

  • Status: Fixed
  • Type: Serious
  • Description: The game will run slowly on OpenGL hardware due to bad blending effects.
  • Workaround: Fixed via the GameDB. If on an older version of PCSX2, set blending to "Minimum" on the game properties, also, it seems that this happens only on AMD GPUs (Tested on RX 6600 and on Vega 8 graphics)
Public compatibility forum links